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resName: r_guanka_zinrenshangcheng_zh + extension: .png + resPathIndex: 61 + resAbNameIndex: 30 - resName: x_xb_quan_01_zh extension: .png resPathIndex: 61 @@ -19761,6 +19765,18 @@ MonoBehaviour: extension: .png resPathIndex: 88 resAbNameIndex: 46 + - resName: d_txws_biaoti + extension: .png + resPathIndex: 90 + resAbNameIndex: 46 + - resName: d_txws_bj + extension: .png + resPathIndex: 90 + resAbNameIndex: 46 + - resName: d_txws_xsjj + extension: .png + resPathIndex: 90 + resAbNameIndex: 46 - resName: jinjishilian extension: .png resPathIndex: 89 @@ -25741,6 +25757,10 @@ MonoBehaviour: extension: .png resPathIndex: 152 resAbNameIndex: 78 + - resName: y_haohuayueka + extension: .png + resPathIndex: 153 + resAbNameIndex: 78 - resName: y_yjj_128yjj001_zh extension: .png resPathIndex: 152 @@ -26273,6 +26293,18 @@ MonoBehaviour: extension: .png resPathIndex: 169 resAbNameIndex: 85 + - resName: t_tehuishangcheng_diban + extension: .png + resPathIndex: 170 + resAbNameIndex: 85 + - resName: t_tehuishangcheng_juanzhou + extension: .png + resPathIndex: 170 + resAbNameIndex: 85 + - resName: t_tehuishangcheng_mwlb + extension: .png + resPathIndex: 170 + resAbNameIndex: 85 - resName: t_tequan_henlan02 extension: .png resPathIndex: 169 @@ -26317,6 +26349,14 @@ MonoBehaviour: extension: .png resPathIndex: 169 resAbNameIndex: 85 + - resName: t_tequan_vip13 + extension: .png + resPathIndex: 170 + resAbNameIndex: 85 + - resName: t_tequan_vip14 + extension: .png + resPathIndex: 170 + resAbNameIndex: 85 - resName: t_tequan_vip2 extension: .png resPathIndex: 169 @@ -58657,6 +58697,10 @@ MonoBehaviour: extension: .prefab resPathIndex: 697 resAbNameIndex: 3151 + - resName: JingjishiLianPatface + extension: .prefab + resPathIndex: 699 + resAbNameIndex: 3151 - resName: FindFairyPanel extension: .prefab resPathIndex: 698 @@ -78103,6 +78147,8 @@ MonoBehaviour: - lz4/bg/s_shanhe_ditu.unity3d - lz4/bg/s_shanhe_xiaoditu_beijing.unity3d - lz4/bg/s_shanhe_xiaoditu_zhezhao.unity3d + - lz4/bg/ui/findfairy/d_dhxx_biaoti_02.unity3d + - lz4/bg/ui/findfairy/d_dhxx_pailiandi.unity3d - lz4/dynamicatlas/card/t_biandui_hong.unity3d - lz4/dynamicatlas/card/t_chengyuankuang_kuang.unity3d - lz4/dynamicatlas/card/t_zhandoukuang_hong01.unity3d diff --git a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua index 28bd6cdec9..c853ce8a7d 100644 --- a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua +++ b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua @@ -1387,6 +1387,8 @@ ActivityTypeDef = { chaozhifanli = 90, chaozhifanli30 = 92, + + XinRenShop = 91, -- 新人商城 } --活动结束需要处理面板关闭类型 ActivityTypePanel = { diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua index b9b22e6c83..1e71e61659 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua @@ -10622,7 +10622,7 @@ local passivityList = { end PassiveManager.passiveCountList[role.camp][id] = 1 local RoleVanish=function(deader) - BattleLogic.WaitForTrigger(2,function() + --BattleLogic.WaitForTrigger(2,function() if deader.camp~=role.camp then return end @@ -10648,7 +10648,7 @@ local passivityList = { rTime=rTime+1 end end) - end) + -- end) end --即使被放逐也会同样生效 BattleLogic.Event:AddEvent(BattleEventName.RoleRealDead,RoleVanish) diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/View/InvadeMonsterView.lua b/Assets/ManagedResources/~Lua/Modules/Fight/View/InvadeMonsterView.lua index f4fdb8079b..c5d0deedc8 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/View/InvadeMonsterView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/View/InvadeMonsterView.lua @@ -55,6 +55,9 @@ function InvadeMonsterView:InitComponent(gameObject, fightPointPassMainPanel) this.btnJourneyWithWindRedPoint = Util.GetGameObject(this.btnJourneyWithWind, "redPoint") this.btnJourneyWithWindTime = Util.GetGameObject(this.btnJourneyWithWind, "time"):GetComponent("Text") Util.GetGameObject(this.btnJourneyWithWind, "info"):GetComponent("Text").text = "飘邈之旅" + -- 新人商城 + this.btnXinRen = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnXinRen") + this.btnXinRenTime = Util.GetGameObject(this.btnXinRen, "time"):GetComponent("Text") end --绑定事件(用于子类重写) @@ -117,6 +120,10 @@ function InvadeMonsterView:BindEvent() Util.AddClick(this.btnJourneyWithWind, function() UIManager.OpenPanel(UIName.JourneyWithWindPanel) end) + -- 缥缈之旅 + Util.AddClick(this.btnXinRen, function() + JumpManager.GoJump(36012) + end) end @@ -200,7 +207,7 @@ function InvadeMonsterView:AddListener() Game.GlobalEvent:AddEvent(GameEvent.OnlineGift.GetOnlineRewardSuccess, this.RefreshOnlineRewardShow) Game.GlobalEvent:AddEvent(GameEvent.OnlineGift.GetOnlineRewardSuccess, this.OnRefreshRedPoint) - Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityOpenOrClose, this.JourneyWithWindBtnAutoClose) + Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityOpenOrClose, this.CheckBtnShow) end @@ -212,7 +219,7 @@ function InvadeMonsterView:RemoveListener() Game.GlobalEvent:RemoveEvent(GameEvent.OnlineGift.GetOnlineRewardSuccess, this.RefreshOnlineRewardShow) Game.GlobalEvent:RemoveEvent(GameEvent.OnlineGift.GetOnlineRewardSuccess, this.OnRefreshRedPoint) - Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityOpenOrClose, this.JourneyWithWindBtnAutoClose) + Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityOpenOrClose, this.CheckBtnShow) end --界面打开时调用(用于子类重写) @@ -234,14 +241,9 @@ function InvadeMonsterView:OnShow(...) else this.btnRewrdChapter:SetActive(false) end - --缥缈之旅显示判断 - local idJourneyWithWind = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.JourneyWithWind) - if idJourneyWithWind and idJourneyWithWind > 0 then - this.btnJourneyWithWind:SetActive(true) - this.RefreshJourneyWithWindShow() - else - this.btnJourneyWithWind:SetActive(false) - end + + -- 检测部分按钮显示状态 + this.CheckBtnShow() end -- 刷新在线奖励显示 @@ -391,7 +393,10 @@ function this.RefreshJourneyWithWindShow() end end end -function this.JourneyWithWindBtnAutoClose() + +-- 按钮状态检测 +function this.CheckBtnShow() + --缥缈之旅显示判断 local idJourneyWithWind = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.JourneyWithWind) if idJourneyWithWind and idJourneyWithWind > 0 then this.btnJourneyWithWind:SetActive(true) @@ -399,7 +404,48 @@ function this.JourneyWithWindBtnAutoClose() else this.btnJourneyWithWind:SetActive(false) end + + -- 新人商城显示判断 + local xrId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.XinRenShop) + if xrId and xrId > 0 then + this.btnXinRen:SetActive(true) + this.RefreshXinRenShow() + else + this.btnXinRen:SetActive(false) + end end + + + +-- 检测在缥缈之旅状态 +function this.RefreshXinRenShow() + local endtime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.XinRenShop) + local timeDown = endtime - GetTimeStamp() + if this.timer3 then + this.timer3:Stop() + this.timer3 = nil + end + if timeDown > 0 then + this.btnXinRenTime.text = GetLeftTimeStrByDeltaTime2(timeDown)--string.format("剩余%s",GetLeftTimeStrByDeltaTime2(timeDown)) + this.timer3 = Timer.New(function() + this.btnXinRenTime.text = GetLeftTimeStrByDeltaTime2(timeDown)--string.format("剩余%s",GetLeftTimeStrByDeltaTime2(timeDown)) + if timeDown < 0 then + if this.btnXinRen then + this.btnXinRen:SetActive(false) + end + this.timer3:Stop() + this.timer3 = nil + end + timeDown = timeDown - 1 + end, 1, -1, true) + this.timer3:Start() + else + if this.btnXinRen then + this.btnXinRen:SetActive(false) + end + end +end + --界面关闭时调用(用于子类重写) function InvadeMonsterView:OnClose() @@ -417,6 +463,10 @@ function InvadeMonsterView:OnClose() this.timer2:Stop() this.timer2 = nil end + if this.timer3 then + this.timer3:Stop() + this.timer3 = nil + end end --界面销毁时调用(用于子类重写) diff --git a/Assets/ManagedResources/~Lua/Modules/Gem/GemManager.lua b/Assets/ManagedResources/~Lua/Modules/Gem/GemManager.lua index 4855e41918..e09ea8228f 100644 --- a/Assets/ManagedResources/~Lua/Modules/Gem/GemManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Gem/GemManager.lua @@ -2,6 +2,7 @@ GemManager = {} local this = GemManager local gemConfig = ConfigManager.GetConfig(ConfigName.GemConfig) local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig) +local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) function this.Initialize() this.myGemList = {}--我穿戴命石的id this.typeGemList = {} @@ -119,10 +120,11 @@ function this.OneKeyConpound() local curMoney = BagManager.GetTotalItemNum(14)--当前金币数量 --1-8的外部循环 for i = 1, #configMap do + -- LogError("循环"..i.."================================================================") local money = this.DoCircle1(finalList,configMap[i],curMoney) + curMoney = curMoney - money totalMoney = totalMoney + money - curMoney = curMoney - totalMoney - -- LogGreen("money:"..tostring(totalMoney)) + -- LogWarn("totalMoney:"..tostring(totalMoney).." leftMongey:"..tostring(curMoney)) end local tempList = {} for key, value in pairs(finalList) do--存在数据为0的情况,剔除 @@ -139,7 +141,7 @@ function this.DoCircle1(finalList,data,money) local lastGNum = 0--上一次合成出来的数量 for i = 1, #data do local tempData = data[i] - -- LogPink("Id:"..tostring(tempData.Id).." lastGNum:"..tostring(lastGNum)) + -- LogPink("Id:"..tostring(tempData.Id).." 名字:"..tostring(ItemConfig[tempData.Id].Name).." lastGNum:"..tostring(lastGNum)) --判断是否满级 if not tempData.NextGem or tempData.NextGem == 0 then if lastGNum > 0 then @@ -191,7 +193,7 @@ function this.DoCircle1(finalList,data,money) end end lastGNum = curGemNum/tempData.UpgradeNum - -- LogGreen("lastGNum:"..tostring(lastGNum)) + -- Log("lastGNum:"..tostring(lastGNum)) end end end diff --git a/Assets/ManagedResources/~Lua/Modules/Main/GMPanel.lua b/Assets/ManagedResources/~Lua/Modules/Main/GMPanel.lua index d136adfe09..9b0d2598b0 100644 --- a/Assets/ManagedResources/~Lua/Modules/Main/GMPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Main/GMPanel.lua @@ -415,13 +415,14 @@ function this.GetBianshenka() end) end +-- 一键命石 function this.GetGem() local ic = ConfigManager.GetConfig(ConfigName.ItemConfig) local i = 0 coroutine.start(function() for _, configInfo in ConfigPairs(ConfigManager.GetConfig(ConfigName.ItemConfig)) do if ItemType.Gem == configInfo.ItemType then - NetManager.GMEvent("1#"..configInfo.Id.."#5") + NetManager.GMEvent("1#"..configInfo.Id.."#20") coroutine.wait(0.01) end end diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RewardEquipSingleShowPopup2.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RewardEquipSingleShowPopup2.lua index d65835df5b..4877040784 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/RewardEquipSingleShowPopup2.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/RewardEquipSingleShowPopup2.lua @@ -175,6 +175,10 @@ function RewardEquipSingleShowPopup2:RemoveListener() end +function RewardEquipSingleShowPopup2:OnSortingOrderChange() + Util.SetParticleSortLayer(self.effectbaijin,self.sortingOrder + 1) +end + --界面打开时调用(用于子类重写) function RewardEquipSingleShowPopup2:OnOpen(_parent,_equipData,_openType,_isShowGet,_isShowGo,_curHeroData,_position,_targetEquipData,_func) if not _equipData then diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RewardGemSingleShowPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RewardGemSingleShowPopup.lua index c95bb043ac..34da3deffc 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/RewardGemSingleShowPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/RewardGemSingleShowPopup.lua @@ -21,6 +21,7 @@ function RewardGemSingleShowPopup:InitComponent() this.itemView = SubUIManager.Open(SubUIConfig.ItemView,this.itemPos.transform) this.armorType = Util.GetGameObject(self.transform, "bg/topBar/armor/info/armorType"):GetComponent("Text") this.armorLanTuNum = Util.GetGameObject(self.transform, "bg/topBar/armor/info/armorLanTuNum"):GetComponent("Text") + this.effectbaijin = Util.GetGameObject(self.topBar, "fx_zhuangbeijiemian") this.info = Util.GetGameObject(self.transform, "bg/topBar/armor/info") this.itemName = Util.GetGameObject(this.info, "name"):GetComponent("Text") @@ -63,6 +64,7 @@ function RewardGemSingleShowPopup:BindEvent() end) Util.AddClick(this.btnUse, function()--使用跳转 JumpManager.GoJump(40056) + self:ClosePanel() end) Util.AddClick(this.btnClose, function()--替换,穿戴 UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.SelectGem,this.gemType,this.position,function () @@ -105,6 +107,10 @@ function RewardGemSingleShowPopup:RemoveListener() end +function RewardGemSingleShowPopup:OnSortingOrderChange() + Util.SetParticleSortLayer(this.effectbaijin,self.sortingOrder + 1) +end + --界面打开时调用(用于子类重写) function RewardGemSingleShowPopup:OnOpen(...) local data = { ... } @@ -184,6 +190,8 @@ function RewardGemSingleShowPopup:OnShow() this.armorLanTuNum.gameObject:SetActive(this.openType ~= 2) this.armorType.text = this.getType()--道具类型显示 this.armorInfoText.text = string.gsub(GetLanguageStrById(itemConfigData.ItemDescribe), "\\n", "") + this.effectbaijin:SetActive(itemConfigData.Quantity1==7) + Util.SetParticleSortLayer(this.effectbaijin,self.sortingOrder + 1) local jumpDataList = itemConfigData.Jump local jumpSortData = creatJumpData(jumpDataList) for i = 1, #jumpSortData do @@ -219,7 +227,7 @@ function this.RedPointCheck() end end for key, value in pairs(redPointData) do--红点检测合成 - if numInBag + 1 > gemConfig[itemSid].UpgradeNum and gemConfig[itemSid].NextGem > 0 then + if numInBag + 1 >= gemConfig[itemSid].UpgradeNum and gemConfig[itemSid].NextGem > 0 then this.jumpRed:SetActive(true) break end diff --git a/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingPanel.lua b/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingPanel.lua index 3d747e3bef..7e0195fae6 100644 --- a/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingPanel.lua @@ -331,6 +331,9 @@ function LingLongBaoJingPanel:OnShow(_sortingOrder) self.fx_linglongbaojing_long.gameObject:SetActive(true) SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_lianhuaxiazhui_003) end,0.5):Start() + + local act = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.linglongshangshi) + self.shopBtn:SetActive(not not act) end function LingLongBaoJingPanel:SetLayer() diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua index c3685b9a1f..ace8d64ed0 100644 --- a/Assets/ManagedResources/~Lua/View/ItemView.lua +++ b/Assets/ManagedResources/~Lua/View/ItemView.lua @@ -398,6 +398,11 @@ function ItemView:GetRewardShow(_itemData, effectLayer) UIManager.OpenPanel(UIName.RewardTailsmanChipShowPopup, _itemData.backData.itemId, nil) end) elseif _itemData.ItemType == ItemType.Gem then + if effectLayer > 0 and _itemData.configData.Quantity1 then + self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Quantity1 == 5 or _itemData.configData.Quantity1 == 4) + self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Quantity1 == 6) + self.UI_effect_WuCai_Kuang:SetActive(_itemData.configData.Quantity1 == 7) + end Util.AddOnceClick(self.frameBtn, function() UIManager.OpenPanel(UIName.RewardGemSingleShowPopup, _itemData.backData.itemId,3) end)