diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/PlayerGiftPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/PlayerGiftPanel.lua index be6465fb15..37da03f9dd 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/PlayerGiftPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/PlayerGiftPanel.lua @@ -239,6 +239,7 @@ function this.RefreshWindowData() local proList=IncarnationManager.GetproDesLst(GiftManager.GetPlayerGiftAddPro(),"00FF00") table.insert(proList,string.format("全体神将潜能等级+%s",GiftManager.GetPlayerGiftAddPotencyLv())) + table.insert(proList,string.format("全体神将礼物属性+%s%%",GiftManager.GetPlayerGiftAdd())) if proList and #proList>0 then this.proGrid:SetActive(true) this.proEmptyObj:SetActive(false)