四海历练预制体修改

onepiece_demo_arena
xiejun 2024-01-18 21:41:21 +08:00
parent bb27da8324
commit 0835db8dde
5 changed files with 4392 additions and 4244 deletions

View File

@ -4182,7 +4182,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1327116469934475768}
m_RootOrder: 3
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@ -4261,7 +4261,7 @@ RectTransform:
- {fileID: 2324327699674677198}
- {fileID: 711085875}
m_Father: {fileID: 1327116469934475768}
m_RootOrder: 0
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@ -5106,6 +5106,7 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 6477185044766059058}
- {fileID: 3961690423647271749}
- {fileID: 1252269825180492747}
- {fileID: 7812381780249632018}
@ -5115,7 +5116,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -44.999756}
m_AnchoredPosition: {x: 0, y: -44.99951}
m_SizeDelta: {x: 0, y: -89.9}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1461380327226170849
@ -5556,6 +5557,80 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &7858862829139368670
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6477185044766059058}
- component: {fileID: 7417201582216830691}
- component: {fileID: 4211661948005988412}
m_Layer: 5
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6477185044766059058
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7858862829139368670}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1327116469934475768}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 18.3, y: 280}
m_SizeDelta: {x: 323.5, y: 1072.5}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7417201582216830691
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7858862829139368670}
m_CullTransparentMesh: 0
--- !u!114 &4211661948005988412
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7858862829139368670}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: b96fa67343fcda248b5d2f8b4745624c, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &7961320189531059482
GameObject:
m_ObjectHideFlags: 0
@ -6092,7 +6167,7 @@ RectTransform:
- {fileID: 7717053893065876478}
- {fileID: 1230853736198021691}
m_Father: {fileID: 1327116469934475768}
m_RootOrder: 1
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@ -6130,7 +6205,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1327116469934475768}
m_RootOrder: 2
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}

View File

@ -3156,7 +3156,7 @@ Pokemon_Formation_RefreshType={
DownZhen = 2,--下阵
Replace = 3,--替换
}
FourElementName = {"西海历练","南海历练","海历练","北海历练"}
FourElementName = {"西海历练","东海历练","海历练","北海历练"}
FourElementNameImage = {"s_silingshilian_renjiezi_zh","s_silingshilian_fochanzi_zh","s_silingshilian_yaolingzi_zh","s_silingshilian_daoxuanzi_zh"}
NumConvertWeek = {[1]=Language[10001],[2]=Language[10002],[3]=Language[10003],[4]=Language[10004],[5]=Language[10005],[6]=Language[10006],[7]=Language[10335]}

View File

@ -22,13 +22,21 @@ local redTrailType = {
[2] = RedPointType.BuddishTrailHelp,
[3] = RedPointType.DemonTrailHelp,
[4] = RedPointType.TaoistTrailHelp,
}
local typebg={
[1]="UI_hz_xm_10",
[2]="UI_hz_xm_11",
[3]="UI_hz_xm_12",
[4]="UI_hz_xm_13",
}
--初始化组件(用于子类重写)
function FourElementMonsterCampPanel:InitComponent()
screenwidth=self.gameObject.transform.rect.width
this.spLoader = SpriteLoader.New()
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
this.TypeImg=Util.GetGameObject(self.gameObject, "InfoRoot/bg"):GetComponent("Image")
this.btnBack = Util.GetGameObject(self.gameObject, "InfoRoot/btnBack")
this.helpBtn = Util.GetGameObject(self.gameObject, "InfoRoot/help")
this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition
@ -156,6 +164,7 @@ function FourElementMonsterCampPanel:OnShow()
end
storeDataId,itemId,costNum = MonsterCampManager.GetCost(curType)
this.titleText.text = FourElementName[curType]
this.TypeImg.sprite =this.spLoader:LoadSprite(typebg[curType])
this.canFightWaves.text = "可挑战层数:"..trailData.canFightTime
freeTimes,buyTimes = MonsterCampManager.GetTimeTip(curType)
this.freeMoppingTimes.text = freeTimes