魂印合成引导
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@ -68,7 +68,7 @@ function this.OnLevelChange()
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this.CheckFuncGuide()
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elseif PlayerManager.level == 15 then
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StoryMapManager.isShowStory = 3
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elseif PlayerManager.level == tonumber(SpecialConfig[89].Value) then
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elseif CheckFunctionOpen(FUNCTION_OPEN_TYPE.hunyin) then--魂印功能 魂印合成引导
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table.insert(_FuncGuideList, 103000)
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this.CheckFuncGuide()
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-- elseif PlayerManager.level == tonumber(SpecialConfig[40].Value) then
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