diff --git a/Assets/ManagedResources/~Lua/Modules/YuJianXing/YuJianXingManager.lua b/Assets/ManagedResources/~Lua/Modules/YuJianXing/YuJianXingManager.lua index 23922f6fb4..551bd2365a 100644 --- a/Assets/ManagedResources/~Lua/Modules/YuJianXing/YuJianXingManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/YuJianXing/YuJianXingManager.lua @@ -54,9 +54,12 @@ function this.UpdataServerPanelData(msg,func) this.InWaiting = false end this.nextTimeCount = msg.time/1000--下一场倒计时 - LogYellow("当前state:"..tostring(msg.state).." 下一阶段倒计时:"..TimeToMS(this.nextTimeCount- GetTimeStamp() )) + Log("当前state:"..tostring(msg.state).." 下一阶段倒计时:"..TimeToMS(this.nextTimeCount- GetTimeStamp() ).." 模板玩家数:"..tostring(#msg.modelInfo)) this.modelList = {} this.modelList = msg.modelInfo--玩家模板信息 + for i = 1, #this.modelList do + Log("玩家姓名:"..tostring(this.modelList[i].name).." 性别:"..tostring(this.modelList[i].sex)) + end this.activityTimeCount = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.YuJianXing).endTime this.curResultId = {} this.curResultId = msg.rankId