xiyou_sanguo
parent
cbb3ceddde
commit
093048b416
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@ -142,7 +142,7 @@ function this:SetUpHero()
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if RecruitManager.WishJulingData[i].status == 1 then
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PopupTipPanel.ShowTip(Language[11082])
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elseif RecruitManager.WishJulingData[i].status == 0 then
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RecruitManager.ChangeEquip(2, heroId, function()
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RecruitManager.ChangeJuling(2, heroId, function()
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this:Refresh(false, false)
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end) --英雄变更:1增加、2卸下
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end
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@ -17,7 +17,7 @@ function HelpFightPanel:InitComponent()
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self.ScrollBar = Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
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local v2 = self.scrollRect:GetComponent("RectTransform").rect
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self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollRect.transform, self.prefab,
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self.ScrollBar, Vector2.New(v2.width, v2.height), 1, 2, Vector2.New(300, 20))
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self.ScrollBar, Vector2.New(v2.width, v2.height), 1, 4, Vector2.New(70, 20))
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self.ScrollView.moveTween.MomentumAmount = 1
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self.ScrollView.moveTween.Strength = 1
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end
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@ -792,7 +792,32 @@ function this.ChangeEquip(type, _heroTid, func)
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end
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end)
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end
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--添加和卸下法宝巨灵
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function this.ChangeJuling(type, _heroTid, func)
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if type == 1 then --增加神将
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for i = 1, #this.WishEquipData do
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if this.WishJulingData[i].heroTid == 0 then
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this.WishJulingData[i].heroTid = _heroTid
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break
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end
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end
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elseif type == 2 then --卸下神将
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for i = 1, #this.WishJulingData do
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if this.WishJulingData[i].heroTid == _heroTid then
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this.WishJulingData[i].heroTid = 0
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_heroTid = 0
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break
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end
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end
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end
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--LogError("RecruitManager.curWishType=="..RecruitManager.curWishType.." _heroid==".._heroTid)
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NetManager.DesireDrawCardRequest(RecruitManager.curWishType, _heroTid, function()
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Game.GlobalEvent:DispatchEvent(GameEvent.Recruit.OnRecruitRefreshData)
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if func then
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func()
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end
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end)
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end
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--检查该跳转的页签
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function this.CheckIndex()
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local num = 0
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