角色信息界面修改

wangzhenxing 2023-11-13 18:46:25 +08:00
parent d5ed3cf71b
commit 0939d80af9
2 changed files with 93 additions and 16 deletions

View File

@ -332,8 +332,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -137.3}
m_SizeDelta: {x: 160, y: 100}
m_AnchoredPosition: {x: 0, y: -107.29}
m_SizeDelta: {x: 160, y: 39.99}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &445418127
CanvasRenderer:
@ -370,11 +370,11 @@ MonoBehaviour:
m_BestFit: 0
m_MinSize: 3
m_MaxSize: 40
m_Alignment: 0
m_Alignment: 1
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: "\u725B\u6C14\u51B2\u5929\n"
--- !u!1 &619906901
@ -750,12 +750,13 @@ RectTransform:
- {fileID: 378152831}
- {fileID: 1302848600}
- {fileID: 445418125}
- {fileID: 6103594097152510646}
m_Father: {fileID: 6071866788121536098}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: -146.29999, y: -148.70001}
m_AnchoredPosition: {x: -448, y: -148.70001}
m_SizeDelta: {x: 184, y: 175}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1754900210
@ -873,7 +874,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: f2393ce2d23f490409ca62cfa0b8f917, type: 3}
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -59783,6 +59784,80 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &6318340606830563293
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6103594097152510646}
- component: {fileID: 1223529357107371410}
- component: {fileID: 5256843820892179400}
m_Layer: 0
m_Name: select
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!224 &6103594097152510646
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6318340606830563293}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1754900208}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 185, y: 170}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1223529357107371410
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6318340606830563293}
m_CullTransparentMesh: 0
--- !u!114 &5256843820892179400
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6318340606830563293}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 70880bb948d704640910d7f25d8c5294, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &6328467609162209064
GameObject:
m_ObjectHideFlags: 0

View File

@ -6,19 +6,19 @@ local _CurPageIndex = 1
local orginLayer
local tabsList = {}
local tabs = {
[RoleInfoPanelIndex.qingbao] = {default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",title = Language[11093],rpType = -1,
[RoleInfoPanelIndex.qingbao] = {default = "UI_hz_gonghui_31", lock = "UI_hz_gonghui_31", select = "UI_hz_gonghui_31",title = Language[11093],rpType = -1,
},
[RoleInfoPanelIndex.shenhun] = {default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",title = "神魂",rpType = -1,
[RoleInfoPanelIndex.shenhun] = {default = "UI_hz_gonghui_32", lock = "UI_hz_gonghui_32", select = "UI_hz_gonghui_32",title = "神魂",rpType = -1,
},
[RoleInfoPanelIndex.jinjie] = {default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",title = Language[11815],rpType = -1,
[RoleInfoPanelIndex.jinjie] = {default = "UI_hz_gonghui_33", lock = "UI_hz_gonghui_33", select = "UI_hz_gonghui_33",title = Language[11815],rpType = -1,
},
[RoleInfoPanelIndex.juexing] = {default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",title = Language[10373],rpType = -1,
[RoleInfoPanelIndex.juexing] = {default = "UI_hz_gonghui_34", lock = "UI_hz_gonghui_34", select = "UI_hz_gonghui_34",title = Language[10373],rpType = -1,
},
[RoleInfoPanelIndex.chuanshuo] = {default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",title = Language[11095],rpType = -1,
[RoleInfoPanelIndex.chuanshuo] = {default = "UI_hz_gonghui_31", lock = "UI_hz_gonghui_31", select = "UI_hz_gonghui_31",title = Language[11095],rpType = -1,
},
[RoleInfoPanelIndex.pifu] = {default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",title = Language[11816],rpType = -1,
[RoleInfoPanelIndex.pifu] = {default = "UI_hz_gonghui_32", lock = "UI_hz_gonghui_32", select = "UI_hz_gonghui_32",title = Language[11816],rpType = -1,
},
[RoleInfoPanelIndex.feiSheng] = {default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",title = "飞升",rpType = -1,
[RoleInfoPanelIndex.feiSheng] = {default = "UI_hz_gonghui_33", lock = "UI_hz_gonghui_33", select = "UI_hz_gonghui_33",title = "飞升",rpType = -1,
},
}
@ -618,11 +618,13 @@ function this:UpdateBtnList()
else
tabsList[k].gameObject:SetActive(true)
end
local img = Util.GetGameObject(tabsList[k], "Image"):GetComponent("Image")
-- img.sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
local img = Util.GetGameObject(tabsList[k], "img"):GetComponent("Image")
img.sprite = this.spLoader:LoadSprite(tabs[k].default)
local title = Util.GetGameObject(tabsList[k], "Text"):GetComponent("Text")
local redpot = Util.GetGameObject(tabsList[k], "redPoint")
local lock = Util.GetGameObject(tabsList[k], "lock")
local select=Util.GetGameObject(tabsList[k], "select")
--select:SetActive(sta)
lock.gameObject:SetActive(false)
title.text = GetCurLanguage() == 0 and v.title or "<size=45>"..v.title.."</size>"
-- 判断是否需要检测红点