[战斗]==============测试战斗添加主角技能检测,攻击就是队伍战斗力

dev_chengFeng
wangzhenxing 2021-10-25 13:48:48 +08:00
parent 0cef23209c
commit 09755c8d12
2 changed files with 2 additions and 1 deletions

View File

@ -2497,7 +2497,7 @@ local effectList = {
end)
end,
--对目标造成神佑状态,造成主角战斗力[a]%+[b]的血量,持续[c]回合,溢出部分转化为御甲 pvp最高只造成目标[d][e]%的治疗(d不填默认12 e:不填默认0.5 )
--a[float],b[int],c[int]
--a[float],b[int],c[int],d[int],e[float]
[131] = function(caster, target, args, interval, skill)
local f1 = args[1]
local v1 = args[2]

View File

@ -316,6 +316,7 @@ function this.RefreshFightData(type)
for pi = 1, 25 do
data.property[pi] = role.props[pi] or 0
end
data.teamDamage=data.property[4]
data.skill = BattleManager.GetSkillData(role.skill,role.skinId) or {}
data.superSkill = BattleManager.GetSkillData(role.superSkill) or {}
-- 添加角色数据