[战斗]==============测试战斗添加主角技能检测,攻击就是队伍战斗力
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0cef23209c
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09755c8d12
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@ -2497,7 +2497,7 @@ local effectList = {
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end)
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end,
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--对目标造成神佑状态,造成主角战斗力[a]%+[b]的血量,持续[c]回合,溢出部分转化为御甲 pvp最高只造成目标[d][e]%的治疗(d不填默认12 e:不填默认0.5 )
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--a[float],b[int],c[int]
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--a[float],b[int],c[int],d[int],e[float]
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[131] = function(caster, target, args, interval, skill)
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local f1 = args[1]
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local v1 = args[2]
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@ -316,6 +316,7 @@ function this.RefreshFightData(type)
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for pi = 1, 25 do
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data.property[pi] = role.props[pi] or 0
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end
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data.teamDamage=data.property[4]
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data.skill = BattleManager.GetSkillData(role.skill,role.skinId) or {}
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data.superSkill = BattleManager.GetSkillData(role.superSkill) or {}
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-- 添加角色数据
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