From 09bb4fc688088ab0b246abeb3f321107d1bbb072 Mon Sep 17 00:00:00 2001 From: ZhangBiao Date: Sat, 9 Oct 2021 10:56:49 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E5=BE=A1=E5=89=91=E8=A1=8C=E3=80=91?= =?UTF-8?q?=E5=8F=AF=E4=BB=A5=E8=AF=BB=E5=8F=96=E5=89=A7=E6=9C=AC=E7=A7=BB?= =?UTF-8?q?=E5=8A=A8=E4=BA=86?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/YuJianXing/RiceSinglePlayerView.lua | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/YuJianXing/RiceSinglePlayerView.lua b/Assets/ManagedResources/~Lua/Modules/YuJianXing/RiceSinglePlayerView.lua index b0f3345cc2..00fe4f600d 100644 --- a/Assets/ManagedResources/~Lua/Modules/YuJianXing/RiceSinglePlayerView.lua +++ b/Assets/ManagedResources/~Lua/Modules/YuJianXing/RiceSinglePlayerView.lua @@ -58,22 +58,19 @@ end --upDate function RiceSinglePlayerView:OnUpdate() if self.isRunning then - if self.index == 1 then - LogYellow("self.speed:"..tostring(self.speed)) - end + --暂定8500结束游戏 if self.curPosX >= 8500 then YuJianXingManager.FinishResetGame() else self.curPosX = self.curPosX + self.speed self.player.transform.localPosition = Vector2.New(self.curPosX,100) - -- for k,v in pairs(self.keyFrameList) do - + --事件 for i,v in ipairs(self.keyFrameList) do if self.curPosX >= v.pos then - if v == 1 then + if v.value == 1 then--加速 self.speed = self.speed*1.2 table.remove( self.keyFrameList,i) - elseif v == 2 then + elseif v.value == 2 then--减速 self.speed = self.speed*0.9 table.remove( self.keyFrameList,i) end