【灵兽】bug修改 buffctr 报错修改
parent
f51fff07fb
commit
09cd47db46
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@ -48,9 +48,10 @@ end
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local unitObj
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function BuffCtrl.New(unit, buffRoot)
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local o = {}
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unitObj=unit
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setmetatable(o, {__index = BuffCtrl})
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o:ctor(unit, buffRoot)
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return o
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@ -100,7 +101,7 @@ function BuffCtrl:AddBuffEffect(buffName, isTrigger, offset)
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local node = BattleManager.LoadAsset(buffName, sortingOrder)
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-- node.transform:SetParent(self.RootPanel.transform)
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-- node.transform.localScale = Vector3.one
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node.transform:SetParent(self.GameObject.transform)
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node.transform:SetParent(unitObj.transform)
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node.transform.localScale = Vector3.one
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node.transform.localPosition = offset and Vector3.New(offset[1], offset[2], 0) or Vector3.zero--self.GameObject.transform.localPosition
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self.BuffEffectList[buffName].node = node
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@ -15,7 +15,7 @@ function this:InitComponent(gameObject)
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this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
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this.titleText.text="确认放生"
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this.infoTxt=Util.GetGameObject(gameObject,"Body/infoText"):GetComponent("Text")
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this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn")
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this.cancelBtn=Util.GetGameObject(gameObject,"cancelBtn")
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this.confirmBtn=Util.GetGameObject(gameObject,"resetBtn")
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this.getInfoTxt=Util.GetGameObject(gameObject,"Body/Text"):GetComponent("Text")
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this.getInfoTxt.text="放生后获得"
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@ -163,14 +163,16 @@ function this:BindEvent()
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LogError("灵兽长度 "..#pokemonIds.."碎片id "..selectChipId.." num"..selectChipNum)
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NetManager.PokemonFreeRequest(pokemonIds,selectChipId,selectChipNum,function(msg)
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
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if pokemonIds and #pokemonIds>0 then
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PokemonManager.RemovePokemonData(pokemonIds)
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else
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BagManager.HeroLvUpUpdateItemsNum(selectChipId,selectChipNum)
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end
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this.SortTypeClick(sortingOrder)
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end)
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if pokemonIds and #pokemonIds>0 then
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PokemonManager.RemovePokemonData(pokemonIds)
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-- else
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-- LogError("分解前数量"..BagManager.GetItemCountById(selectChipId))
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-- BagManager.HeroLvUpUpdateItemsNum(selectChipId,selectChipNum)
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-- LogError("分解后数量"..BagManager.GetItemCountById(selectChipId))
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end
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this.SortTypeClick(sortingOrder)
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end)
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end)
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@ -358,9 +360,10 @@ function this.SingleHeroDataShow(go,_heroData,isGray)
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this.selectText.gameObject:SetActive(true)
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this.chipObj:SetActive(false)
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isPokemon = true
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end
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end
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choosed:SetActive(true)
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selectHeroData[heroData.dynamicId]=heroData
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choosed:SetActive(true)
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this.selectText.text = Language[11775]..LengthOfTable(selectHeroData).."/"..maxSelectNum
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end
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end)
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