diff --git a/Assets/ManagedResources/EffectResUI/RoleInfo/Materials/fx_shenhun_guangyun.mat b/Assets/ManagedResources/EffectResUI/RoleInfo/Materials/fx_shenhun_guangyun.mat index a69824449e..f1cd724f3c 100644 --- a/Assets/ManagedResources/EffectResUI/RoleInfo/Materials/fx_shenhun_guangyun.mat +++ b/Assets/ManagedResources/EffectResUI/RoleInfo/Materials/fx_shenhun_guangyun.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: fx_shenhun_guangyun - m_Shader: {fileID: 4800000, guid: f02c75c204631d743a15a5fd5b05171a, type: 3} + m_Shader: {fileID: 4800000, guid: 0cbe4e83aaf8deb4eb0e0e3960623224, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 @@ -19,6 +19,10 @@ Material: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _AlphaTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 134dd63085ad2d74a81df5541b302dda, type: 3} m_Scale: {x: 1, y: 1} @@ -28,6 +32,8 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: + - PixelSnap: 0 + - _EnableExternalAlpha: 0 - _InvFade: 1 - _Rotator: 0 - _Stencil: 3 @@ -35,4 +41,6 @@ Material: - _V_Speed: 0 m_Colors: - _Color: {r: 0.509434, g: 0.509434, b: 0.509434, a: 1} + - _Flip: {r: 1, g: 1, b: 1, a: 1} + - _RendererColor: {r: 1, g: 1, b: 1, a: 1} - _TintColor: {r: 1, g: 1, b: 1, a: 0.5} diff --git a/Assets/ManagedResources/EffectResUI/RoleInfo/Materials/fx_shenhun_huoyan.mat b/Assets/ManagedResources/EffectResUI/RoleInfo/Materials/fx_shenhun_huoyan.mat index 3b4c6a8f28..88dbd902bb 100644 --- a/Assets/ManagedResources/EffectResUI/RoleInfo/Materials/fx_shenhun_huoyan.mat +++ b/Assets/ManagedResources/EffectResUI/RoleInfo/Materials/fx_shenhun_huoyan.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: fx_shenhun_huoyan - m_Shader: {fileID: 4800000, guid: f02c75c204631d743a15a5fd5b05171a, type: 3} + m_Shader: {fileID: 10720, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 @@ -19,6 +19,10 @@ Material: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _AlphaTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -40,6 +44,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: + - PixelSnap: 0 - _BlendOp: 0 - _BumpScale: 1 - _CameraFadingEnabled: 0 @@ -55,6 +60,7 @@ Material: - _DistortionStrengthScaled: 0 - _DstBlend: 0 - _EmissionEnabled: 0 + - _EnableExternalAlpha: 0 - _FlipbookMode: 0 - _InvFade: 3 - _LightingEnabled: 0 @@ -82,6 +88,8 @@ Material: - _Color: {r: 0.34662098, g: 0.34662098, b: 0.34662098, a: 1} - _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _Flip: {r: 1, g: 1, b: 1, a: 1} - _MainColor: {r: 1, g: 1, b: 1, a: 1} + - _RendererColor: {r: 1, g: 1, b: 1, a: 1} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} - _TintColor: {r: 0.9221513, g: 0.9221513, b: 0.9221513, a: 1}