宝物抽卡显示立绘修改
parent
1e70d9c7f9
commit
09f72d7f65
|
@ -152,8 +152,8 @@ function RecruitEquipPanelNew:OnShow(sortingOrder)
|
|||
end
|
||||
if self.config.ShopData[2][1] == 1 then
|
||||
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig,self.config.ShopData[2][2])
|
||||
local name = GetResourcePath(heroConfig.Live)
|
||||
self.liveNode = poolManager:LoadLive(name, self.root.transform, Vector3.one *0.5, Vector3.New(heroConfig.Position[1], heroConfig.Position[2], 0))
|
||||
local name = GetResourcePath(heroConfig.Painting)
|
||||
self.liveNode = poolManager:LoadLive(name, self.root.transform, Vector3.one *0.32, Vector3.New(heroConfig.Position[1], heroConfig.Position[2], 0))
|
||||
self.liveNode.name = name
|
||||
SetHEeroLiveToward(self.liveNode,heroConfig.Toward)
|
||||
local SkeletonGraphic = self.liveNode:GetComponent("SkeletonGraphic")
|
||||
|
@ -167,7 +167,7 @@ function RecruitEquipPanelNew:UpdataPanel()
|
|||
-- self.bg1.sprite = self.spLoader:LoadSprite(self.config.Icon[3])
|
||||
self.bg2.sprite = self.spLoader:LoadSprite(self.config.Icon[4])
|
||||
self.bg3.sprite = self.spLoader:LoadSprite(self.config.Icon[8])
|
||||
self.title.sprite = self.spLoader:LoadSprite(self.config.Icon[5])
|
||||
--self.title.sprite = self.spLoader:LoadSprite(self.config.Icon[5])
|
||||
--宝箱活动数据
|
||||
local actconfigs=ActivityGiftManager.GetActivityInfoByType(11901)
|
||||
if actconfigs then
|
||||
|
@ -185,7 +185,7 @@ function RecruitEquipPanelNew:UpdataPanel()
|
|||
end
|
||||
end
|
||||
self.boxNameText.text="宝箱等级:"..wishLv
|
||||
self.title:SetNativeSize()
|
||||
--self.title:SetNativeSize()
|
||||
for i = 1,2 do
|
||||
self.btns[i].layoutDi.sprite = self.spLoader:LoadSprite(self.config.Icon[6])
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue