添加左右切换按钮
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4d11ade910
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0aa779f177
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@ -139,6 +139,7 @@ function this:InitComponent()
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-- this.btnGuanxing = Util.GetGameObject(this.gameObject, "scene/layer4/btnGuanxing")
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this.btnRecruit = Util.GetGameObject(this.gameObject, "scene/layer6/btnRecruit")
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this.btnElementDrawCard = Util.GetGameObject(this.gameObject, "scene/layer4/btnElementDrawCard")
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this.btnElementDrawCard.gameObject:SetActive(false)
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this.btnSecretBox = Util.GetGameObject(this.gameObject, "scene/layer4/btnSecretBox")
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this.btnYiYao = Util.GetGameObject(this.gameObject, "scene/layer4/btnYiYao")
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this.btnPokemon = Util.GetGameObject(this.gameObject, "scene/layer6/btnPokemon")
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@ -156,7 +157,7 @@ function this:InitComponent()
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[FUNCTION_OPEN_TYPE.ENDLESS] = this:AddFuncItem(this.btnColorfulWorld, -1500),
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[FUNCTION_OPEN_TYPE.COMPOUND] = this:AddFuncItem(this.btnEquipCompound, -200),
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[FUNCTION_OPEN_TYPE.RECURITY] = this:AddFuncItem(this.btnRecruit, -56),
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[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this:AddFuncItem(this.btnElementDrawCard, 0),
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--[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this:AddFuncItem(this.btnElementDrawCard, 0),
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[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:AddFuncItem(this.btnCompoundHero, 0),--神将合成、置换
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[FUNCTION_OPEN_TYPE.POKEMON] = this:AddFuncItem(this.btnPokemon, -1200),--神将合成、置换
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[FUNCTION_OPEN_TYPE.tianshumijuan] = this:AddFuncItem(this.btnTianShuMiJuan, 0),
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@ -170,7 +171,7 @@ function this:InitComponent()
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[FUNCTION_OPEN_TYPE.ENDLESS] = this:InsertNewText(this.btnColorfulWorld),
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[FUNCTION_OPEN_TYPE.COMPOUND] = this:InsertNewText(this.btnEquipCompound),
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[FUNCTION_OPEN_TYPE.RECURITY] = this:InsertNewText(this.btnRecruit),
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[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this:InsertNewText(this.btnElementDrawCard),
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--[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this:InsertNewText(this.btnElementDrawCard),
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[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:InsertNewText(this.btnCompoundHero),--神将合成、置换
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[FUNCTION_OPEN_TYPE.POKEMON] = this:InsertNewText(this.btnPokemon),--神将合成、置换
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[FUNCTION_OPEN_TYPE.tianshumijuan] = this:InsertNewText(this.btnTianShuMiJuan),
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@ -411,13 +412,13 @@ function this:BindEvent()
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end)
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this.ScenceBtnClick(FUNCTION_OPEN_TYPE.RECURITY)
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end)
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--元素招募
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Util.AddClick(this.btnElementDrawCard, function()
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this.FunctionClickEvent(FUNCTION_OPEN_TYPE.ELEMENT_RECURITY, function ()
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UIManager.OpenPanel(UIName.RecruitMainPanel,TableRecruitType.Siyuanzhen)
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end)
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this.ScenceBtnClick(FUNCTION_OPEN_TYPE.ELEMENT_RECURITY)
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end)
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-- --元素招募
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-- Util.AddClick(this.btnElementDrawCard, function()
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-- this.FunctionClickEvent(FUNCTION_OPEN_TYPE.ELEMENT_RECURITY, function ()
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-- UIManager.OpenPanel(UIName.RecruitMainPanel,TableRecruitType.Siyuanzhen)
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-- end)
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-- this.ScenceBtnClick(FUNCTION_OPEN_TYPE.ELEMENT_RECURITY)
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-- end)
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--秘盒
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Util.AddClick(this.btnSecretBox, function()
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this.FunctionClickEvent(FUNCTION_OPEN_TYPE.SECRETBOX, function ()
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@ -20,8 +20,8 @@ function RecruitMainPanel:InitComponent()
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this.content = Util.GetGameObject(self.gameObject, "bg/pageContent")
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this.item = Util.GetGameObject(this.tabbox, "tab")
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this.grid = Util.GetGameObject(this.tabbox, "box")
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-- this.leftBtn = Util.GetGameObject(this.tabbox, "leftAction")
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-- this.rightBtn = Util.GetGameObject(this.tabbox, "rightAction")
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this.leftBtn = Util.GetGameObject(this.tabbox, "leftAction")
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this.rightBtn = Util.GetGameObject(this.tabbox, "rightAction")
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this.jiantouyou = Util.GetGameObject(this.tabbox, "jiantouyou")
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this.jiantouzuo = Util.GetGameObject(this.tabbox, "jiantouzuo")
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this.mask1 = Util.GetGameObject(this.tabbox, "mask"):GetComponent("Image")
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@ -149,24 +149,24 @@ function RecruitMainPanel:BindEvent()
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Util.AddClick(this.btnBack, function()
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this:ClosePanel()
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end)
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-- Util.AddClick(this.leftBtn, function()
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-- this.mask:SetActive(true)
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-- this.MoveTo(3)
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-- Timer.New(function()
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-- this.SortItemList()
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-- this:LeftAction()
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-- this.mask:SetActive(false)
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-- end,0.3):Start()
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-- end)
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-- Util.AddClick(this.rightBtn, function()
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-- this.mask:SetActive(true)
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-- this.MoveTo(2)
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-- Timer.New(function()
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-- this.SortItemList()
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-- this:RightAction()
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-- this.mask:SetActive(false)
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-- end,0.3):Start()
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-- end)
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Util.AddClick(this.leftBtn, function()
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this.mask:SetActive(true)
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this.MoveTo(3)
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Timer.New(function()
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this.SortItemList()
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this:LeftAction()
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this.mask:SetActive(false)
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end,0.23):Start()
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end)
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Util.AddClick(this.rightBtn, function()
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this.mask:SetActive(true)
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this.MoveTo(2)
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Timer.New(function()
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this.SortItemList()
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this:RightAction()
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this.mask:SetActive(false)
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end,0.23):Start()
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end)
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Util.AddClick(this.jiantouyou , function()
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this.mask:SetActive(true)
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