【战斗力】debug时不再计算老版本的战斗力

dev_chengFeng
gaoxin 2021-09-29 14:55:14 +08:00
parent ee096187ad
commit 0abe5663c6
1 changed files with 7 additions and 7 deletions

View File

@ -111,15 +111,15 @@ function this.GetHeroPower(dId, formationId, NoFuncProp)
local allPower = this.CalPower(heroData, propList)
-- 旧战斗力
if HeroPropManager.IsDebug() and not NoFuncProp then
local curHeroData = HeroManager.GetSingleHeroData(dId)
local oldProp = HeroManager.CalculateHeroAllProValList(1, dId, false, nil, nil, nil, nil,nil, formationId)
local power = oldProp[HeroProType.WarPower]
if power ~= allPower then
LogGreenTable(REMOVE_ZERO_PROP(oldProp))
LogRed("GetHeroPower OldPower:"..tostring(power))
-- local curHeroData = HeroManager.GetSingleHeroData(dId)
-- local oldProp = HeroManager.CalculateHeroAllProValList(1, dId, false, nil, nil, nil, nil,nil, formationId)
-- local power = oldProp[HeroProType.WarPower]
-- if power ~= allPower then
-- LogGreenTable(REMOVE_ZERO_PROP(oldProp))
-- LogRed("GetHeroPower OldPower:"..tostring(power))
LogGreenTable(REMOVE_ZERO_PROP(propList))
LogRed("GetHeroPower NewPower:"..allPower)
end
-- end
end
LogYellow_Prop("++++++++++++++++++++++++++++++++++")
if formationId then