diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleBestPopup.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleBestPopup.lua index f5cb396bd3..176b5a2e59 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleBestPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleBestPopup.lua @@ -43,7 +43,7 @@ function this:OnOpen(heroTId,skinId, damageValue, allDamage, func,_func2) this.liveName = GetResourcePath(heroTData.Live) this.liveNode = poolManager:LoadLive(this.liveName, this.firstRole.transform, Vector3.one * heroTData.Scale, Vector3.New(heroTData.Position[1], heroTData.Position[2])) - this.liveNode.transform.sizeDelta = Vector2.New(1000, 1000) + this.liveNode.transform.sizeDelta = Vector2.New(10, 10) local SkeletonGraphic = this.liveNode:GetComponent("SkeletonGraphic") local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true)