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[3] = {name = "RechargeView",assetName = "RechargeView",script = "Modules/Recharge/View/RechargeView"}, + [3] = {name = "RechargeView",assetName = "RechargeView",script = "Modules/Recharge/View/RechargeViewNew"}, [4] = {name = "CumulativeSignInPage",assetName = "CumulativeSignInPage",script = "Modules/Operating/CumulativeSignInPage"}, [5] = {name = "MonthCardPage",assetName = "MonthCardPage",script = "Modules/Operating/MonthCardPage"}, [6] = {name = "GrowthGiftPage",assetName = "GrowthGiftPage",script = "Modules/Operating/GrowthGiftPage"}, diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityManager.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityManager.lua index 912cfa6522..abbefa4993 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityManager.lua @@ -14,6 +14,8 @@ this.OpenUIList = {} this.selectIndex = {dataType = 0,goodsId = {}} this.selectIndex2 = {dataType = 0,goodsId = {}} this.NiuQiIndex = 1 +this.growIndex = 0 +this.growcurIndex = 0 this.TaiChuMiJuanData = {} function this.SetTaiChuMiJuanData(msg,fun) diff --git a/Assets/ManagedResources/~Lua/Modules/Recharge/View/EveryDayGiftNew.lua b/Assets/ManagedResources/~Lua/Modules/Recharge/View/EveryDayGiftNew.lua index bcefa08e29..b5d93730c8 100644 --- a/Assets/ManagedResources/~Lua/Modules/Recharge/View/EveryDayGiftNew.lua +++ b/Assets/ManagedResources/~Lua/Modules/Recharge/View/EveryDayGiftNew.lua @@ -1,5 +1,7 @@ local EveryDayGiftNew = {} local rechargeNum = 0 +local growIndex = 0 +local growData = {} function EveryDayGiftNew:New(gameObject) local b = {} b.gameObject = gameObject @@ -25,26 +27,36 @@ function EveryDayGiftNew:InitComponent() self.newPage = Util.GetGameObject(self.gameObject, "newPage") self.newPage:SetActive(true) self.itemPre = Util.GetGameObject(self.newPage,"ItemPre") - --=================Content1================= - self.Content1 = Util.GetGameObject(self.newPage,"Content1") - self.Content1:SetActive(false) - self.grid = Util.GetGameObject(self.Content1,"Grid") - self.btn1 = Util.GetGameObject(self.Content1,"Button/btn1") - self.btn2 = Util.GetGameObject(self.Content1,"Button/btn2") - self.btn2Text = Util.GetGameObject(self.btn2,"Text"):GetComponent("Text") - --=================Content2================= - self.Content2 = Util.GetGameObject(self.newPage,"Content2") - self.Content2:SetActive(false) + --===================成长礼包================ + self.grow = Util.GetGameObject(self.newPage,"growPack/Content") + self.tip = Util.GetGameObject(self.grow,"Tip"):GetComponent("Text") + self.icon = Util.GetGameObject(self.grow,"Icon"):GetComponent("Image") + self.progress = Util.GetGameObject(self.grow,"Progress/Image") + self.value = Util.GetGameObject(self.grow,"Progress/Text"):GetComponent("Text") + self.reward = Util.GetGameObject(self.grow,"Reward") + self.btnLeft = Util.GetGameObject(self.grow,"btnLeft") + self.btnRight = Util.GetGameObject(self.grow,"btnRight") + self.btnGet = Util.GetGameObject(self.grow,"btnGet") + self.price = Util.GetGameObject(self.btnGet,"cost/Text"):GetComponent("Text") + self.cost = Util.GetGameObject(self.btnGet,"cost") + self.btnText = Util.GetGameObject(self.btnGet,"Text") + self.btnRed = Util.GetGameObject(self.btnGet,"red") - -- self.buyAllBtn = Util.GetGameObject(self.newPage,"oneKeyBtn") + --=================Rewards================= + self.Reward = Util.GetGameObject(self.newPage,"Reward") + self.Button = Util.GetGameObject(self.newPage,"Button") + self.btn1 = Util.GetGameObject(self.Button,"btn1") + self.btn1Red = Util.GetGameObject(self.btn1,"red") + self.btn2 = Util.GetGameObject(self.Button,"btn2") + self.btn2Text = Util.GetGameObject(self.btn2,"Text"):GetComponent("Text") self.endTimeBg = Util.GetGameObject(self.newPage,"growPack/Time") self.endTime = Util.GetGameObject(self.endTimeBg,"Text"):GetComponent("Text") - local rootHight = self.Content2.transform.rect.height - local width = self.Content2.transform.rect.width - self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.Content2.transform, + local rootHight = self.Reward.transform.rect.height + local width = self.Reward.transform.rect.width + self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.Reward.transform, self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 10)) self.scrollView.moveTween.MomentumAmount = 1 self.scrollView.moveTween.Strength = 2 @@ -54,17 +66,14 @@ function EveryDayGiftNew:InitComponent() end function EveryDayGiftNew:BindEvent() - -- Util.AddOnceClick(self.buyAllBtn,function () - -- PayManager.Pay(1004, function(id) - -- FirstRechargeManager.RefreshAccumRechargeValue(1004) - -- PlayerPrefs.SetInt(PlayerManager.uid.."czlb", 0) - -- CheckRedPointStatus(RedPointType.GrowthPackage) - -- self:RefreshData(nil,false,false) - -- end) - -- end) - -- Util.AddOnceClick(self.store,function() - -- JumpManager.GoJump(40020) - -- end) + Util.AddOnceClick(self.btn2,function () + PayManager.Pay(1004, function(id) + FirstRechargeManager.RefreshAccumRechargeValue(1004) + PlayerPrefs.SetInt(PlayerManager.uid.."czlb", 0) + CheckRedPointStatus(RedPointType.GrowthPackage) + self:RefreshData(false,false) + end) + end) end --界面打开时调用(用于子类重写) @@ -82,10 +91,8 @@ end -- 打开,重新打开时回调 function EveryDayGiftNew:OnShow(_sortingOrder) self.gameObject:SetActive(true) - self.Content1:SetActive(true) - self.Content2:SetActive(false) + self.Button:SetActive(false) self.sortingOrder = _sortingOrder or self.sortingOrder - -- self.extra:SetActive(true) self.actId = self.actConfig.ActId self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType if self.actConfig.IfBack == 1 then @@ -100,38 +107,7 @@ function EveryDayGiftNew:OnShow(_sortingOrder) end end end - self.parent.tabbox.gameObject:SetActive(true) - -- self.titleBgIma.enabled = false - -- self.titleIma.gameObject:SetActive(false) - -- self.titleTip.gameObject:SetActive(false) - - -- if self.actType == ActivityTypeDef.DynamicAct_Treasure or self.actType == ActivityTypeDef.DynamicAct_TimeLimitShop or self.actType == ActivityTypeDef.linglongshangshi then - -- self.parent.tabbox.gameObject:SetActive(false) - -- end - - -- if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" and self.actConfig.Icon[3] ~= "0" then - -- self.titleBgIma.enabled = true - -- self.titleBgIma.sprite = self.spLoader:LoadSprite(self.actConfig.Icon[3]) - -- end - - -- if self.actConfig.Icon[4] and self.actConfig.Icon[4] ~= "" then - -- self.titleIma.gameObject:SetActive(true) - -- self.titleIma.sprite = self.spLoader:LoadSprite(self.actConfig.Icon[4]) - -- self.titleIma:SetNativeSize() - -- self.titleIma.transform.localPosition = Vector3.New(self.actConfig.TitleImapos[1],self.actConfig.TitleImapos[2],self.actConfig.TitleImapos[3]) - -- end - - -- if self.actConfig.TitleText and self.actConfig.TitleText ~= "" then - -- local str = string.split(GetLanguageStrById(self.actConfig.TitleText),"|") - -- self.titleTip.text = str[1] - -- self.titleTip.transform.localPosition = Vector3.New((str[2] or 0),(str[3] or 0),(str[4] or 0)) - -- self.titleTip.gameObject:SetActive(true) - -- end - - --成长礼包检测,现在放到每个页签,所有都要检测 - VipManager.SetGrowthPackagePointStatus() - CheckRedPointStatus(RedPointType.GrowthPackage) self:RefreshData(true,true) end @@ -140,57 +116,170 @@ function EveryDayGiftNew:RefreshData(isTop,isAni) if self.actConfig.RpType > 0 then CheckRedPointStatus(self.actConfig.RpType) end + --成长礼包检测,现在放到每个页签,所有都要检测 + VipManager.SetGrowthPackagePointStatus() + CheckRedPointStatus(RedPointType.GrowthPackage) self.shopData = DynamicActivityManager.GetGiftDataByType(self.actConfig.ShopData) + --成长礼包 + self:SetGrowGift() -- 刷新剩余时间 self:GetRemainTime() -- 刷新商品数据 self:RefreshGiftData(isTop,isAni) --特殊处理部分 - if self.actType ~= FUNCTION_OPEN_TYPE.MeiRiLiBao then - self.Content1:SetActive(false) - self.Content2:SetActive(true) + Log("actType:"..tostring(self.actType)) + if self.actType == FUNCTION_OPEN_TYPE.MeiRiLiBao then + self.Button:SetActive(true) + --每日礼 + self:RefreshFreeData() -- 刷新一键购买显示 - -- self:RefreshOneKeyShow() - -- self:RefreshFreeData() - -- self:isBought() + self:RefreshOneKeyShow() end end +--==============================成长礼包部分========================== +function EveryDayGiftNew:SetGrowGift() + growData = DynamicActivityManager.GetGiftDataByType({{2,20}}) + local rechargeNum = VipManager.GetChargedNum()--已经充值的金额 + table.sort(growData,function (a,b) + return a.data.shopItemData.BuyRule[2] < b.data.shopItemData.BuyRule[2] + end) + if DynamicActivityManager.growIndex == 0 then + for i = 1, #growData do + -- LogGreen(i..": rule:"..tostring(growData[i].data.shopItemData.BuyRule[2]).." data?"..tostring(growData[i])) + if rechargeNum < growData[i].data.shopItemData.BuyRule[2] then + DynamicActivityManager.growIndex = i + DynamicActivityManager.growcurIndex = i + break + end + end + end + growIndex = DynamicActivityManager.growIndex + self.tip.text = string.format("再充值%s元升至名望%s",growData[DynamicActivityManager.growcurIndex].data.shopItemData.BuyRule[2] - rechargeNum, DynamicActivityManager.growcurIndex) + self:RefreshReward(growData[growIndex],growIndex) + Util.AddOnceClick(self.btnLeft,function () + if growData[growIndex - 1] then + DynamicActivityManager.growIndex = DynamicActivityManager.growIndex - 1 + growIndex = growIndex - 1 + self:RefreshReward(growData[growIndex],growIndex) + end + end) + Util.AddOnceClick(self.btnRight,function () + if growData[growIndex + 1] then + DynamicActivityManager.growIndex = DynamicActivityManager.growIndex + 1 + growIndex = growIndex + 1 + self:RefreshReward(growData[growIndex]) + end + end) +end +--刷新奖励、按钮显示 +function EveryDayGiftNew:RefreshReward(Data) + local rechargeNum = VipManager.GetChargedNum()--已经充值的金额 + self.btnLeft:SetActive(not not growData[growIndex - 1]) + self.btnRight:SetActive(not not growData[growIndex + 1]) + -- LogPink(growIndex.." 金额:"..tostring(Data.data.shopItemData.BuyRule[2]).." 限购:"..tostring(Data.data.limitNum).." 已购:"..tostring(Data.data.boughtNum).." rechargeNum:"..tostring(rechargeNum)) + self.icon.sprite = self.spLoader:LoadSprite("t_tequan_vip"..growIndex-1) + + local size = rechargeNum/Data.data.shopItemData.BuyRule[2] + size = size > 1 and 1 or size + self.progress:GetComponent("RectTransform").sizeDelta = Vector3.New(483*size,12,0) + self.value.text = string.format("%s/%s",rechargeNum,Data.data.shopItemData.BuyRule[2]) + self.price.text = Data.data.price + self.btnRed:SetActive(false) + + if Data.data.limitNum - Data.data.boughtNum > 0 then + self.btnText:SetActive(false) + self.cost:SetActive(true) + self.btnGet:GetComponent("Button").interactable = true + Util.SetGray(self.btnGet, false) + if rechargeNum >= Data.data.shopItemData.BuyRule[2] then + self.btnGet:GetComponent("Image").sprite = self.spLoader:LoadSprite("s_slbz_1anniuongse") + if Data.data.shopItemData.BuyRule[2] == 0 then--只有零元档有红点 + self.btnRed:SetActive(true) + end + else + self.btnGet:GetComponent("Image").sprite = self.spLoader:LoadSprite("s_slbz_1anniuhuangse") + end + else + self.btnText:SetActive(true) + self.cost:SetActive(false) + self.btnGet:GetComponent("Button").interactable = false + Util.SetGray(self.btnGet, true) + end + + Util.AddOnceClick(self.btnGet,function () + -- LogGreen(tostring(Data.data.limitNum).." "..tostring(Data.data.boughtNum)) + if Data.data.limitNum - Data.data.boughtNum > 0 then + -- LogYellow(tostring(rechargeNum).." "..tostring(Data.data.shopItemData.BuyRule[2])) + if rechargeNum >= Data.data.shopItemData.BuyRule[2] then + -- LogPink(tostring(BagManager.GetItemCountById(Data.data.costId)).." "..tostring(Data.data.shopItemData.BuyRule[2])) + if BagManager.GetItemCountById(Data.data.costId) >= Data.data.shopItemData.BuyRule[2] then + -- LogBlue(tostring(Data.data.shopItemData.buyType).." "..tostring(Data.data.shopData.id)) + ShopManager.RequestBuyShopItem(Data.buyType, Data.data.shopData.id, 1, function() + self:SetGrowGift() + CheckRedPointStatus(RedPointType.DailyGift) + CheckRedPointStatus(RedPointType.GrowthPackage) + end) + else + NotEnoughPopup:Show(Data.data.costId) + end + else + PopupTipPanel.ShowTip(Language[11701]) + end + end + end) + + + if not self.ItemList then + self.ItemList = {} + end + for i = 1, #self.ItemList do + self.ItemList[i].gameObject:SetActive(false) + end + for i = 1, #Data.data.shows do + if not self.ItemList[i] then + self.ItemList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.reward.transform) + end + self.ItemList[i]:OnOpen(false, {Data.data.shows[i][1],Data.data.shows[i][2],Data.data.shows[i][3]}, 0.9,false,false,false,self.sortingOrder) + self.ItemList[i].gameObject:SetActive(true) + end +end + +--===============================通用礼包数据========================== -- 刷新礼包的数据 function EveryDayGiftNew:RefreshGiftData(isTop,isAni) rechargeNum = VipManager.GetChargedNum()--已经充值的金额 - self.scrollView:ForeachItemGO(function(index, go) + self.scrollView:ForeachItemGO(function(growIndex, go) go.gameObject:SetActive(false) end) - - local callBack = function(index, item) - self:RefreshShowData(item, self.shopData[index],index) + + local callBack = function(growIndex, item) + self:RefreshShowData(item, self.shopData[growIndex],growIndex) end - local curindex = 0 + local growIndex = 0 self.scrollView:SetData(self.shopData, callBack,not isTop,not isAni) for i = 1 ,#self.shopData do if self.shopData[i].DataType == DynamicActivityManager.selectIndex.dataType then for j = 1 , #DynamicActivityManager.selectIndex.goodsId do if (self.shopData[i].data.shopData.id or self.shopData[i].data.shopData.goodsId) == DynamicActivityManager.selectIndex.goodsId[j] then DynamicActivityManager.SetSelectIndex(0,{},1) - curindex = i + growIndex = i break end end end - if curindex ~= 0 then + if growIndex ~= 0 then break end end - if curindex ~= 0 then - self.scrollView:SetIndex(curindex) + if growIndex ~= 0 then + self.scrollView:SetIndex(growIndex) end end - --刷新每一条的显示数据 -function EveryDayGiftNew:RefreshShowData(item,_data,index) +function EveryDayGiftNew:RefreshShowData(item,_data,growIndex) if not self.ItemList then self.ItemList = {} end @@ -238,58 +327,37 @@ end --==============================每日特惠特殊处理部分=================== ---检查是否购买了 -function EveryDayGiftNew:isBought() +--刷新一键购买显示 +function EveryDayGiftNew:RefreshOneKeyShow() + Util.SetGray(self.btn2,false) for i = 1, #self.shopData do if self.shopData[i].data.boughtNum > 0 then - Util.SetGray(self.buyAllBtn,true) - self.buyAllBtn:GetComponent("Button").interactable = false - self.allSaoGuang:SetActive(false) + Util.SetGray(self.btn2,true) + self.btn2:GetComponent("Button").interactable = false break end end end --- 刷新一键购买显示 -function EveryDayGiftNew:RefreshOneKeyShow() - if self.actType ~= FUNCTION_OPEN_TYPE.MeiRiLiBao then - -- self.extra.gameObject:SetActive(false) - return - end - Util.SetGray(self.buyAllBtn,false) - self.buyAllBtn:GetComponent("Button").interactable = true - self.allSaoGuang:SetActive(true) - -- 计算总价 - local ori = 0 - for i = 1 , #self.shopData do - ori = ori + self.shopData[i].data.finalNum - end - -- 计算现价 - local now = 0 - now = now + MoneyUtil.GetMoney(ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,1004).Price) - - self.oriPrice.text = Language[10582] .. string.format(MoneyUtil.GetMoneyUnitName(),ori) - self.nowPrice.text = Language[10644] .. string.format(MoneyUtil.GetMoneyUnitName(),now) -end - --刷新每日免费礼包 function EveryDayGiftNew:RefreshFreeData() - if self.actType ~= FUNCTION_OPEN_TYPE.MeiRiLiBao then - -- self.extra.gameObject:SetActive(false) - return - end + -- if self.actType ~= FUNCTION_OPEN_TYPE.MeiRiLiBao then + -- return + -- end local freeData = ShopManager.GetShopDataByType(SHOP_TYPE.FREE_GIFT).storeItem local boughtNum = ShopManager.GetShopItemHadBuyTimes(SHOP_TYPE.FREE_GIFT, freeData[1].id) local limitNum = ShopManager.GetShopItemLimitBuyCount(freeData[1].id) local isCanBuy = limitNum - boughtNum >= 1 - self.freeBtnAnim.enabled = isCanBuy - self.redPoint:SetActive(isCanBuy) + -- self.freeBtnAnim.enabled = isCanBuy + self.btn1Red:SetActive(isCanBuy) -- 光效显隐 - for _, light in ipairs(self.lightList) do - light:SetActive(isCanBuy) - end + -- for _, light in ipairs(self.lightList) do + -- light:SetActive(isCanBuy) + -- end + Util.SetGray(self.btn1,not isCanBuy) CheckRedPointStatus(RedPointType.DailyGift) - Util.AddOnceClick(self.freeBtn,function() + LogGreen("isCanBuy:"..tostring(isCanBuy)) + Util.AddOnceClick(self.btn1,function() if isCanBuy then ShopManager.RequestBuyShopItem(SHOP_TYPE.FREE_GIFT, freeData[1].id, 1, function() self:RefreshFreeData() @@ -308,8 +376,6 @@ function EveryDayGiftNew:OnClose() self.localTimer = nil end self.gameObject:SetActive(false) - -- self.curObjPar.gameObject:SetActive(false) - -- self.rectMask.gameObject:SetActive(false) self.parent.tabbox.gameObject:SetActive(true) end @@ -327,11 +393,7 @@ function EveryDayGiftNew:OnDestroy() self.localTimer:Stop() self.localTimer = nil end - -- if self.curLiveObj then - -- poolManager:UnLoadLive(self.curLiveObj.name, self.curLiveObj) - -- self.curLiveObj = nil - -- end - -- Util.ClearChild(self.curObjPar.transform) + DynamicActivityManager.growIndex = 0 end --特权商城专属 diff --git a/Assets/ManagedResources/~Lua/Modules/Recharge/View/RechargeViewNew.lua b/Assets/ManagedResources/~Lua/Modules/Recharge/View/RechargeViewNew.lua new file mode 100644 index 0000000000..8f7f6d44ef --- /dev/null +++ b/Assets/ManagedResources/~Lua/Modules/Recharge/View/RechargeViewNew.lua @@ -0,0 +1,189 @@ +local RechargeViewNew = {} +local growIndex = 0 +local growData = {} +function RechargeViewNew:New(gameObject) + local b = {} + b.gameObject = gameObject + b.transform = gameObject.transform + setmetatable(b, { __index = RechargeViewNew }) + return b +end + +--添加事件监听(用于子类重写) +function RechargeViewNew:AddListener() +end + +--移除事件监听(用于子类重写) +function RechargeViewNew:RemoveListener() +end + +function RechargeViewNew:InitComponent() + self.spLoader = SpriteLoader.New() + self.shopViewRoot = Util.GetGameObject(self.gameObject, "root") + if not self.shopView then + self.shopView = SubUIManager.Open(SubUIConfig.ShopView, self.shopViewRoot.transform) + -- 修改商品栏的位置 + self.shopView:SetItemContentPosition(Vector3.New(0, 710, 0)) + end + -- 显示特权信息 + --===================成长礼包================ + self.grow = Util.GetGameObject(self.gameObject,"growPack/Content") + self.tip = Util.GetGameObject(self.grow,"Tip"):GetComponent("Text") + self.icon = Util.GetGameObject(self.grow,"Icon"):GetComponent("Image") + self.progress = Util.GetGameObject(self.grow,"Progress/Image") + self.value = Util.GetGameObject(self.grow,"Progress/Text"):GetComponent("Text") + self.reward = Util.GetGameObject(self.grow,"Reward") + self.btnLeft = Util.GetGameObject(self.grow,"btnLeft") + self.btnRight = Util.GetGameObject(self.grow,"btnRight") + self.btnGet = Util.GetGameObject(self.grow,"btnGet") + self.price = Util.GetGameObject(self.btnGet,"cost/Text"):GetComponent("Text") + self.cost = Util.GetGameObject(self.btnGet,"cost") + self.btnText = Util.GetGameObject(self.btnGet,"Text") + self.btnRed = Util.GetGameObject(self.btnGet,"red") + self.ItemList = {} + +end +function RechargeViewNew:BindEvent() +end + +--界面打开时调用(用于子类重写) +function RechargeViewNew:OnOpen(_activityConfig,_index,parent) + self.actConfig = _activityConfig + self.pageIndex = _index + self.parent = parent +end + +function RechargeViewNew:OnSortingOrderChange() +end + +function RechargeViewNew:OnShow(_sortingOrder) + self.gameObject:SetActive(true) + self.sortingOrder = _sortingOrder + self.shopView:ShowShop(SHOP_TYPE.SOUL_STONE_SHOP, self.sortingOrder) + self:SetGrowGift() +end + +--==============================成长礼包部分========================== +function RechargeViewNew:SetGrowGift() + growData = DynamicActivityManager.GetGiftDataByType({{2,20}}) + local rechargeNum = VipManager.GetChargedNum()--已经充值的金额 + table.sort(growData,function (a,b) + return a.data.shopItemData.BuyRule[2] < b.data.shopItemData.BuyRule[2] + end) + if DynamicActivityManager.growIndex == 0 then + for i = 1, #growData do + -- LogGreen(i..": rule:"..tostring(growData[i].data.shopItemData.BuyRule[2]).." data?"..tostring(growData[i])) + if rechargeNum < growData[i].data.shopItemData.BuyRule[2] then + DynamicActivityManager.growIndex = i + DynamicActivityManager.growcurIndex = i + break + end + end + end + growIndex = DynamicActivityManager.growIndex + self.tip.text = string.format("再充值%s元升至名望%s",growData[DynamicActivityManager.growcurIndex].data.shopItemData.BuyRule[2] - rechargeNum, DynamicActivityManager.growcurIndex) + self:RefreshReward(growData[growIndex],growIndex) + Util.AddOnceClick(self.btnLeft,function () + if growData[growIndex - 1] then + DynamicActivityManager.growIndex = DynamicActivityManager.growIndex - 1 + growIndex = growIndex - 1 + self:RefreshReward(growData[growIndex],growIndex) + end + end) + Util.AddOnceClick(self.btnRight,function () + if growData[growIndex + 1] then + DynamicActivityManager.growIndex = DynamicActivityManager.growIndex + 1 + growIndex = growIndex + 1 + self:RefreshReward(growData[growIndex]) + end + end) +end +--刷新奖励、按钮显示 +function RechargeViewNew:RefreshReward(Data) + local rechargeNum = VipManager.GetChargedNum()--已经充值的金额 + self.btnLeft:SetActive(not not growData[growIndex - 1]) + self.btnRight:SetActive(not not growData[growIndex + 1]) + -- LogPink(growIndex.." 金额:"..tostring(Data.data.shopItemData.BuyRule[2]).." 限购:"..tostring(Data.data.limitNum).." 已购:"..tostring(Data.data.boughtNum).." rechargeNum:"..tostring(rechargeNum)) + self.icon.sprite = self.spLoader:LoadSprite("t_tequan_vip"..growIndex-1) + + local size = rechargeNum/Data.data.shopItemData.BuyRule[2] + size = size > 1 and 1 or size + self.progress:GetComponent("RectTransform").sizeDelta = Vector3.New(483*size,12,0) + self.value.text = string.format("%s/%s",rechargeNum,Data.data.shopItemData.BuyRule[2]) + self.price.text = Data.data.price + self.btnRed:SetActive(false) + + if Data.data.limitNum - Data.data.boughtNum > 0 then + self.btnText:SetActive(false) + self.cost:SetActive(true) + self.btnGet:GetComponent("Button").interactable = true + Util.SetGray(self.btnGet, false) + if rechargeNum >= Data.data.shopItemData.BuyRule[2] then + self.btnGet:GetComponent("Image").sprite = self.spLoader:LoadSprite("s_slbz_1anniuongse") + if Data.data.shopItemData.BuyRule[2] == 0 then--只有零元档有红点 + self.btnRed:SetActive(true) + end + else + self.btnGet:GetComponent("Image").sprite = self.spLoader:LoadSprite("s_slbz_1anniuhuangse") + end + else + self.btnText:SetActive(true) + self.cost:SetActive(false) + self.btnGet:GetComponent("Button").interactable = false + Util.SetGray(self.btnGet, true) + end + + Util.AddOnceClick(self.btnGet,function () + -- LogGreen(tostring(Data.data.limitNum).." "..tostring(Data.data.boughtNum)) + if Data.data.limitNum - Data.data.boughtNum > 0 then + -- LogYellow(tostring(rechargeNum).." "..tostring(Data.data.shopItemData.BuyRule[2])) + if rechargeNum >= Data.data.shopItemData.BuyRule[2] then + -- LogPink(tostring(BagManager.GetItemCountById(Data.data.costId)).." "..tostring(Data.data.shopItemData.BuyRule[2])) + if BagManager.GetItemCountById(Data.data.costId) >= Data.data.shopItemData.BuyRule[2] then + -- LogBlue(tostring(Data.data.shopItemData.buyType).." "..tostring(Data.data.shopData.id)) + ShopManager.RequestBuyShopItem(Data.buyType, Data.data.shopData.id, 1, function() + self:SetGrowGift() + CheckRedPointStatus(RedPointType.DailyGift) + CheckRedPointStatus(RedPointType.GrowthPackage) + end) + else + NotEnoughPopup:Show(Data.data.costId) + end + else + PopupTipPanel.ShowTip(Language[11701]) + end + end + end) + + + if not self.ItemList then + self.ItemList = {} + end + for i = 1, #self.ItemList do + self.ItemList[i].gameObject:SetActive(false) + end + for i = 1, #Data.data.shows do + if not self.ItemList[i] then + self.ItemList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.reward.transform) + end + self.ItemList[i]:OnOpen(false, {Data.data.shows[i][1],Data.data.shows[i][2],Data.data.shows[i][3]}, 0.9,false,false,false,self.sortingOrder) + self.ItemList[i].gameObject:SetActive(true) + end +end + +function RechargeViewNew:OnClose() + self.gameObject:SetActive(false) +end + +function RechargeViewNew:OnDestroy() + self.spLoader:Destroy() + if self.shopView then + SubUIManager.Close(self.shopView) + self.shopView = nil + end +end + + + +return RechargeViewNew + diff --git a/Assets/ManagedResources/~Lua/Modules/Recharge/View/RechargeViewNew.lua.meta b/Assets/ManagedResources/~Lua/Modules/Recharge/View/RechargeViewNew.lua.meta new file mode 100644 index 0000000000..f58a09c74c --- /dev/null +++ b/Assets/ManagedResources/~Lua/Modules/Recharge/View/RechargeViewNew.lua.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: cf2db52cbfc112543bc5c307f984be07 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: