diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua index ebc277669b..43d5de0d6f 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua @@ -228,8 +228,6 @@ end function this.InitGrid() this.dropGrid:SetActive(#itemDataList <= 25 ) this.dropGridArena:SetActive(#itemDataList > 25 ) - -- LogYellow("itemListPrefab "..#itemListPrefab) - -- LogYellow("itemDataList "..#itemDataList) for i = 1, #itemListPrefab do itemListPrefab[i].gameObject:SetActive(false) end @@ -326,9 +324,6 @@ function this.FightLevelShow() Util.AddParticleSortLayer(starListEffect[i], this.sortingOrder - (sortingOrder - 1)) end end - for j = 1, 3 do - Util.AddParticleSortLayer(Util.GetGameObject(this.isFirstEffect, "Fx_star_looping ("..j..")"),this.sortingOrder - (sortingOrder - 1)) - end for i = 1, math.max(#condition, #conditionGo) do local go = conditionGo[i] if not go then