【车迟斗法】提交
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45661cf346
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0b75ce4df4
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@ -412,25 +412,37 @@ local _BGMFlag = nil
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function this._TimeUpdate()
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function this._TimeUpdate()
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--车迟斗法倒计时显示
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--车迟斗法倒计时显示
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local timeDown = -1
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local timeDown = -1
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local text
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if GuildCarDelayManager.progress == GuildCarDelayProType.Challenge then
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if GuildCarDelayManager.progress == GuildCarDelayProType.Challenge and PrivilegeManager.GetPrivilegeRemainValue(PRIVILEGE_TYPE.GUILD_CAR_DELEAY_CHALLENGE) > 0 then
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if PrivilegeManager.GetPrivilegeRemainValue(PRIVILEGE_TYPE.GUILD_CAR_DELEAY_CHALLENGE) > 0 then
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timeDown = GuildCarDelayManager.ChallengeCdTime
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timeDown = GuildCarDelayManager.ChallengeCdTime
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text = "挑战"
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elseif GuildCarDelayManager.progress == GuildCarDelayProType.Loot and PrivilegeManager.GetPrivilegeRemainValue(PRIVILEGE_TYPE.GUILD_CAR_DELEAY_LOOT) > 0 then
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timeDown = GuildCarDelayManager.LootCdTime
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text = "抢夺"
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end
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this.timeCount:SetActive(false)
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if timeDown > 0 then
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if timeDown > 0 then
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this.timeCount:SetActive(true)
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this.timeText.text = string.format("%s后可以挑战",TimeToMorS(timeDown))
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this.timeText.text = string.format("%s后可以%s",TimeToMorS(timeDown),text)
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else
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this.timeText.text = string.format("挑战中")
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end
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else
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this.timeText.text = string.format("15点开始抢夺")
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end
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elseif GuildCarDelayManager.progress == GuildCarDelayProType.Loot then
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if PrivilegeManager.GetPrivilegeRemainValue(PRIVILEGE_TYPE.GUILD_CAR_DELEAY_LOOT) > 0 then
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timeDown = GuildCarDelayManager.ChallengeCdTime
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if timeDown > 0 then
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this.timeText.text = string.format("%s后可以抢夺",TimeToMorS(timeDown))
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else
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this.timeText.text = string.format("抢夺中")
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end
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else
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this.timeText.text = string.format("每日8点开启")
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end
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else
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this.timeText.text = string.format("每日8点开启")
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end
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--这个结构不适合做==0的判断,无奈写了个Timer
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--这个结构不适合做==0的判断,无奈写了个Timer
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if timeDown == 1 then
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if timeDown == 1 then
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Timer.New(function ()
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Timer.New(function ()
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CheckRedPointStatus(RedPointType.LegendExplore)
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CheckRedPointStatus(RedPointType.LegendExplore)
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end,1.5):Start()
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end,1.5):Start()
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end
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end
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end
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local curStage = GuildFightManager.GetCurFightStage()
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local curStage = GuildFightManager.GetCurFightStage()
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