loading
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require("Base/BasePanel")
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LoadingPanel = Inherit(BasePanel)
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local this = LoadingPanel
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local sprites = {"loding1"}
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local sprites = {"loding1","loding2","loding3","loding4","loding5","loding6"}
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local tipsConfig = ConfigManager.GetConfig(ConfigName.Tips)
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--初始化组件(用于子类重写)
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function LoadingPanel:InitComponent()
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Log("LoadingPanel:InitComponent")
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this.Slider = Util.GetGameObject(self.gameObject, "Slider"):GetComponent("Slider")
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this.Tip = Util.GetGameObject(self.gameObject, "Slider/Image/LoadingText"):GetComponent("Text")
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this.SliderText = Util.GetGameObject(self.gameObject, "Slider/Fill Area/Fill/Image/Text"):GetComponent("Text")
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