凱多的live2d

onepiece_demo_arena
xiejun 2023-06-29 15:04:58 +08:00
parent f52a94841e
commit 0bb8dfbb6e
35 changed files with 2374 additions and 913 deletions

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@ -185,6 +185,8 @@ function RoleLogic:Init(uid, data, position)
end
-- 初始怒气值放在被动之后计算,使被动对初始怒气的影响生效
self.Rage = self.Rage + self:GetRoleData(RoleDataName.InitRage)-- 当前怒气值
--tempdata
self.Rage = 0
end

View File

@ -214,18 +214,22 @@ function PlayerView:onCreate(go, role, position, root)
self.rageText.text = ""
self.lvHpObj=Util.GetGameObject(go, "lvObj")
self.buffRoot=Util.GetGameObject(go, "buff")
if position<=3 then
self.buffRoot:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,389,0)
self.lvHpObj:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,469,0)
self.nameParent:GetComponent("RectTransform").anchoredPosition=Vector3.New(-86,172,0)
self.proPar:GetComponent("RectTransform").anchoredPosition=Vector3.New(-86,238,0)
else
self.buffRoot:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,-80,0)
self.lvHpObj:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,0,0)
self.nameParent:GetComponent("RectTransform").anchoredPosition=Vector3.New(-86,-60,0)
self.proPar:GetComponent("RectTransform").anchoredPosition=Vector3.New(-86,6,0)
-- if position<=3 then
-- self.buffRoot:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,389,0)
-- self.lvHpObj:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,469,0)
-- self.nameParent:GetComponent("RectTransform").anchoredPosition=Vector3.New(-86,172,0)
-- self.proPar:GetComponent("RectTransform").anchoredPosition=Vector3.New(-86,238,0)
-- else
-- self.buffRoot:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,-80,0)
-- self.lvHpObj:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,0,0)
-- self.nameParent:GetComponent("RectTransform").anchoredPosition=Vector3.New(-86,-60,0)
-- self.proPar:GetComponent("RectTransform").anchoredPosition=Vector3.New(-86,6,0)
end
-- end
self.buffRoot:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,389,0)
self.lvHpObj:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,469,0)
self.nameParent:GetComponent("RectTransform").anchoredPosition=Vector3.New(-86,172,0)
self.proPar:GetComponent("RectTransform").anchoredPosition=Vector3.New(-86,238,0)
self.currAniName=""
-- 伤害文字显示
self.LastBuffFloatingTime = Time.realtimeSinceStartup
@ -309,7 +313,10 @@ end
-- 改变卡牌层级
function PlayerView:ChangeCardSorting(sortingOrder)
-- 重计算层级
local pos = self.role.position
local pos = self.role.position
if pos>3 then
pos=6-pos+1
end
local sort = sortingOrder + pos
self.liveRoot:GetComponent("Canvas").sortingOrder = sort

View File

@ -61,21 +61,24 @@ function SkillCaster:OnSkillCast(skill)
-- self.owner:OnSkillPlay(type)
-- end
if combat.AttackDisplacement ==1 then
local targets = skill:GetDirectTargets()
if combat.AttackDisplacement ==1 then
self.owner.GameObject:SetActive(false)
local targets = skill:GetDirectTargets()
self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder= self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder+50
for _, target in ipairs(targets) do
local t= self.owner.RootPanel.GetRoleView(target)
self.owner.RoleLiveGO.transform:DOMove(t.GameObject.transform.position, combat.AttackDisplaceTime/1000, false):OnComplete(function ()
self.owner.RoleLiveGO.transform:DOMove(Vector3.New(t.GameObject.transform.position.x-(self.owner.camp==0 and 0.4 or(-0.4)),t.GameObject.transform.position.y-0.4,t.GameObject.transform.position.z), combat.AttackDisplaceTime/1000, false):OnComplete(function ()
if self.owner.OnSkillPlay then
self.owner:OnSkillPlay(type)
end
end)
end
else
else
self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder= self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder+50
if self.owner.OnSkillPlay then
self.owner:OnSkillPlay(type)
end
end
end
-- 播放
-- 这里相当于技能前摇,等待立绘播放到需要释放关键帧的时间时继续释放技能(人物前摇特效)
@ -100,8 +103,12 @@ function SkillCaster:OnSkillCast(skill)
if self.owner.OnSkillEnd then
self.owner:OnSkillEnd()
end
self.owner.RoleLiveGO.transform:DOMove(startPos, combat.KeyFrame/1000, false):OnComplete(function ()
if combat.AttackDisplacement ==1 then
self.owner.RoleLiveGO.transform:DOMove(startPos, combat.KeyFrame/1000, false):OnComplete(function ()
self.owner.GameObject:SetActive(true)
self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder= self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder-50
end)
end
end)
end)