【山河社稷图】bug + 资源 前端得刷资源

dev_chengFeng
zhangqiang 2021-05-27 14:06:20 +08:00
parent 19adbf944e
commit 0bcd6ade1f
22 changed files with 1518 additions and 15 deletions

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@ -10,7 +10,7 @@ function CardRendererManager.Initialize()
GameObject.DontDestroyOnLoad(this.root)
this.renderList = {}
this.textureList = {}
for i = 1, 6 do
for i = 1, 12 do
this.renderList[i] = Util.GetGameObject(this.root, "CardRenderer"..i.."/Canvas")
this.textureList[i] = resMgr:LoadAsset("CardTexture"..i)
end

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@ -61,7 +61,6 @@ function FightLevelSingleLevelInfoPopup:RemoveListener()
contentScripts[i].view:RemoveListener()
end
end
local args
--界面打开时调用(用于子类重写)
function FightLevelSingleLevelInfoPopup:OnOpen(popupType,...)
-- local args={...}
@ -76,7 +75,6 @@ function FightLevelSingleLevelInfoPopup:OnOpen(popupType,...)
for i=1,#contentPrefabs do
contentPrefabs[i].gameObject:SetActive(false)
end
args = ...
this.BGImage1:SetActive(index == 1 )
this.BGImage2:SetActive(index == 2 or index == 3 or index == 4)
contentPrefabs[index].gameObject:SetActive(true)
@ -87,7 +85,6 @@ end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function FightLevelSingleLevelInfoPopup:OnShow()
contentScripts[index].view:OnShow(this,args)
end

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@ -178,7 +178,7 @@ function this.SetCardSingleData(o,monsterId, _pos)
local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroConfig.Id)
local scale = roleConfig.play_liveScale
local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2], 0)
live.texture = CardRendererManager.GetSpineTexture(_pos, liveName, Vector3.one * scale, livePos, true)
live.texture = CardRendererManager.GetSpineTexture(_pos + 6, liveName, Vector3.one * scale, livePos, true)
live.transform.localScale = Vector3.one
live.transform.localPosition = Vector3.zero
@ -192,7 +192,7 @@ function this.SetCardSingleData(o,monsterId, _pos)
end
yuanImage:SetActive(false)
lv.text=curMonsterConfig.level
lv.text=curMonsterConfig.Level
bg.sprite = this.spLoader:LoadSprite(GetHeroCardStarBg[curMonsterConfig.Star])
fg.sprite = this.spLoader:LoadSprite(GetHeroCardStarFg[curMonsterConfig.Star])

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@ -134,13 +134,13 @@ end
--添加事件监听(用于子类重写)
function MonsterCampNewPanel:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.MonsterCamp.UpdatePri, self.UpdatePrivilage,self)
Game.GlobalEvent:AddEvent(GameEvent.MonsterCamp.UpdatePanel, this.OnShowPanel)
-- Game.GlobalEvent:AddEvent(GameEvent.MonsterCamp.UpdatePanel, this.OnShowPanel)
end
--移除事件监听(用于子类重写)
function MonsterCampNewPanel:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.MonsterCamp.UpdatePri, self.UpdatePrivilage,self)
Game.GlobalEvent:RemoveEvent(GameEvent.MonsterCamp.UpdatePanel, this.OnShowPanel)
-- Game.GlobalEvent:RemoveEvent(GameEvent.MonsterCamp.UpdatePanel, this.OnShowPanel)
end
--界面打开时调用(用于子类重写)

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@ -188,7 +188,7 @@ function MonsterCampSingleWave:SingleHeroDataShow(monConfig,heroData)
local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroData.Id)
local scale = roleConfig.play_liveScale
local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2], 0)
self.icon.texture = CardRendererManager.GetSpineTexture((self.data.Id%6 == 0 and 6 or (self.data.Id%6)), liveName, Vector3.one * scale, livePos, true)
self.icon.texture = CardRendererManager.GetSpineTexture((self.data.Id%6 == 0 and 12 or (self.data.Id%6) + 6), liveName, Vector3.one * scale, livePos, true)
self.icon.transform.localScale = Vector3.one
self.icon.transform.localPosition = Vector3.zero
self.lv.text = monConfig.Level