【家园】摘星阁提交

dev_chengFeng
ZhangBiao 2022-01-06 17:04:13 +08:00
parent 90ffb03c25
commit 0bed9188dc
1 changed files with 3 additions and 1 deletions

View File

@ -129,11 +129,11 @@ function this:SetData()
--设置消耗
local limit = EquipStrengthen[HomeLandManager.EquipData[curIndex].Id].Limit
local cost = EquipStrengthen[HomeLandManager.EquipData[curIndex].Id].Cost
this.costIcon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(cost[1][1]))
if HomeLandManager.BuildData[limit[1]].level >= limit[2] then
this.costCondition.text = ""
this.costIcon.gameObject:SetActive(true)
this.costNum.gameObject:SetActive(true)
this.costIcon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(cost[1][1]))
local color2 = BagManager.GetTotalItemNum(cost[1][1]) >= cost[1][2] and "#FFEED6" or "red"
this.costNum.text = string.format("<color=%s>%s</color>",color2,cost[1][2])
else
@ -155,6 +155,8 @@ function this:SetData()
if not bool and HomeLandManager.GetAllCanUpgrade() then
this.Cost:SetActive(true)
this.Tips:SetActive(false)
this.costIcon.gameObject:SetActive(true)
this.costNum.gameObject:SetActive(true)
this.costCondition.gameObject:SetActive(false)
--突破的消耗和升级不同
local cost = EquipRankUp[HomeLandManager.levelProId].Cost