【家园】摘星阁提交
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90ffb03c25
commit
0bed9188dc
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@ -129,11 +129,11 @@ function this:SetData()
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--设置消耗
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local limit = EquipStrengthen[HomeLandManager.EquipData[curIndex].Id].Limit
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local cost = EquipStrengthen[HomeLandManager.EquipData[curIndex].Id].Cost
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this.costIcon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(cost[1][1]))
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if HomeLandManager.BuildData[limit[1]].level >= limit[2] then
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this.costCondition.text = ""
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this.costIcon.gameObject:SetActive(true)
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this.costNum.gameObject:SetActive(true)
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this.costIcon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(cost[1][1]))
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local color2 = BagManager.GetTotalItemNum(cost[1][1]) >= cost[1][2] and "#FFEED6" or "red"
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this.costNum.text = string.format("<color=%s>%s</color>",color2,cost[1][2])
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else
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@ -155,6 +155,8 @@ function this:SetData()
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if not bool and HomeLandManager.GetAllCanUpgrade() then
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this.Cost:SetActive(true)
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this.Tips:SetActive(false)
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this.costIcon.gameObject:SetActive(true)
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this.costNum.gameObject:SetActive(true)
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this.costCondition.gameObject:SetActive(false)
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--突破的消耗和升级不同
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local cost = EquipRankUp[HomeLandManager.levelProId].Cost
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