diff --git a/Assets/ManagedResources/~Lua/View/ShopView.lua b/Assets/ManagedResources/~Lua/View/ShopView.lua index 1b5274a9cb..b38c23c9fe 100644 --- a/Assets/ManagedResources/~Lua/View/ShopView.lua +++ b/Assets/ManagedResources/~Lua/View/ShopView.lua @@ -684,6 +684,7 @@ function this:RechargeShopItemAdapter(shopItem, itemData) -- 获取对象 local first = Util.GetGameObject(shopItem, "first") local firstNum = Util.GetGameObject(shopItem, "first/Text"):GetComponent("Text") + local firstIcon = Util.GetGameObject(shopItem, "first/itemIcon"):GetComponent("Image") local xuChong = Util.GetGameObject(shopItem, "xuChong") local xuNum = Util.GetGameObject(shopItem, "xuChong/Text"):GetComponent("Text") local icon = Util.GetGameObject(shopItem, "icon"):GetComponent("Image") @@ -704,6 +705,7 @@ function this:RechargeShopItemAdapter(shopItem, itemData) first:SetActive(curBuyCount < 1) if itemInfo.FirstMultiple then firstNum.text = itemInfo.FirstMultiple[1][2] + firstIcon.sprite = SetIcon(self.spLoader, itemInfo.FirstMultiple[1][1]) else firstNum.text = "" first:SetActive(false)