diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua index 2fa2972a30..83d03811a2 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua @@ -290,7 +290,7 @@ function FightPointPassMainPanel:InitComponent() this.timeTxt = Util.GetGameObject(self.gameObject, "battlePanel/timeTxt"):GetComponent("Text") this.hpTxt = Util.GetGameObject(self.gameObject, "battlePanel/hpTxt"):GetComponent("Text") this.openTip = Util.GetGameObject(self.gameObject, "battlePanel/openTip"):GetComponent("Text") - this.floorTxt = Util.GetGameObject(self.gameObject, "battlePanel/floorTxt"):GetComponent("Text") + --this.floorTxt = Util.GetGameObject(self.gameObject, "battlePanel/floorTxt"):GetComponent("Text") this.bossObj = Util.GetGameObject(self.gameObject, "Bg/btnDown/bossObj") this.bossImg = Util.GetGameObject(self.gameObject, "Bg/btnDown/bossObj/icon"):GetComponent("Image") this.bossNum = Util.GetGameObject(self.gameObject, "Bg/btnDown/bossObj/num"):GetComponent("Text") @@ -826,7 +826,7 @@ function this.BattleLogic() this.battleTimer = nil end local cd = 0 - this.floorTxt.text = string.format(Language[10749], FightPointPassManager.soldierLayerId) + --this.floorTxt.text = string.format(Language[10749], FightPointPassManager.soldierLayerId) local isHit = false --如果切回这个界面还在打这个boss local bossInfo = SmallSoldierManager.bossInfo @@ -985,7 +985,7 @@ function this.BattleLogic() --if msg.result==1 then if curSoliderStageConfig.NextId ~= 0 then FightPointPassManager.soldierLayerId = curSoliderStageConfig.NextId - this.floorTxt.text = string.format(Language[10749], FightPointPassManager.soldierLayerId) + --this.floorTxt.text = string.format(Language[10749], FightPointPassManager.soldierLayerId) end curSoliderStageConfig = ConfigManager.GetConfigData(ConfigName.SoldierStageConfig, FightPointPassManager.soldierLayerId)