diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/FaLingSingleShowPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/FaLingSingleShowPopup.lua index 5e4c8f5ee1..c6e40f5a8e 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/FaLingSingleShowPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/FaLingSingleShowPopup.lua @@ -391,7 +391,8 @@ function FaLingSingleShowPopup:OnShow() end skillData.des=skillData.des.."(".. ProfessionType[lvList[i].ShowSkill[2]].."职业佩戴后生效".. ")" elseif type==2 then - if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.staticId==lvList[i].ShowSkill[2] then + --LogError("lv=========="..lv.." lvList[i].Level=="..lvList[i].Level.." self.curHeroData.staticId=="..self.curHeroData.staticId.." lvList[i].ShowSkill[2]=="..lvList[i].ShowSkill[2]) + if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.heroConfig.Id==lvList[i].ShowSkill[2] then skillData.state=1 end skillData.des=skillData.des.."(".. heroConfig[lvList[i].ShowSkill[2]].ReadingName .."佩戴后生效".. ")" @@ -418,7 +419,7 @@ function FaLingSingleShowPopup:OnShow() local info = go:GetComponent("Text") local skillData=goldSuiteSkill[i] if skillData.state==1 then - info.text = string.format("%s","["..skillData.openLv.."级开启]:"..GetLanguageStrById(skillData.des)) + info.text = string.format("%s","["..skillData.openLv.."级开启]:"..GetLanguageStrById(skillData.des)) else info.text = string.format("%s","["..skillData.openLv.."级开启]:"..GetLanguageStrById(skillData.des)) end