diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/FaLingSingleShowPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/FaLingSingleShowPopup.lua
index 5e4c8f5ee1..c6e40f5a8e 100644
--- a/Assets/ManagedResources/~Lua/Modules/Popup/FaLingSingleShowPopup.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Popup/FaLingSingleShowPopup.lua
@@ -391,7 +391,8 @@ function FaLingSingleShowPopup:OnShow()
end
skillData.des=skillData.des.."(".. ProfessionType[lvList[i].ShowSkill[2]].."职业佩戴后生效".. ")"
elseif type==2 then
- if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.staticId==lvList[i].ShowSkill[2] then
+ --LogError("lv=========="..lv.." lvList[i].Level=="..lvList[i].Level.." self.curHeroData.staticId=="..self.curHeroData.staticId.." lvList[i].ShowSkill[2]=="..lvList[i].ShowSkill[2])
+ if lv>=lvList[i].Level and self.curHeroData and self.curHeroData.heroConfig.Id==lvList[i].ShowSkill[2] then
skillData.state=1
end
skillData.des=skillData.des.."(".. heroConfig[lvList[i].ShowSkill[2]].ReadingName .."佩戴后生效".. ")"
@@ -418,7 +419,7 @@ function FaLingSingleShowPopup:OnShow()
local info = go:GetComponent("Text")
local skillData=goldSuiteSkill[i]
if skillData.state==1 then
- info.text = string.format("%s","["..skillData.openLv.."级开启]:"..GetLanguageStrById(skillData.des))
+ info.text = string.format("%s","["..skillData.openLv.."级开启]:"..GetLanguageStrById(skillData.des))
else
info.text = string.format("%s","["..skillData.openLv.."级开启]:"..GetLanguageStrById(skillData.des))
end