diff --git a/Assets/Scripts/Editor/GameEditor/FrameTool/DeleteResWindow.cs b/Assets/Scripts/Editor/GameEditor/FrameTool/DeleteResWindow.cs index c32841ab3a..225580b041 100644 --- a/Assets/Scripts/Editor/GameEditor/FrameTool/DeleteResWindow.cs +++ b/Assets/Scripts/Editor/GameEditor/FrameTool/DeleteResWindow.cs @@ -40,7 +40,7 @@ namespace GameEditor.Util } static void InitData() { - FileStream fs = new FileStream(tag + "/deleteFile1.csv", FileMode.Open, FileAccess.ReadWrite, FileShare.ReadWrite); + FileStream fs = new FileStream(tag + "/deleteFile.csv", FileMode.Open, FileAccess.ReadWrite, FileShare.ReadWrite); StreamReader sr = new StreamReader(fs, System.Text.Encoding.UTF8); string str = ""; int index = 0; @@ -89,11 +89,14 @@ namespace GameEditor.Util { if(dependDic.ContainsKey(resPath)) { - if (!dependUnUsedDic.ContainsKey(keyValue.Key)) + for (int j = 0; j < dependDic[resPath].Count; j++) { - dependUnUsedDic[keyValue.Key] = new List(); + if (!dependUnUsedDic.ContainsKey(dependDic[resPath][j])) + { + dependUnUsedDic[dependDic[resPath][j]] = new List(); + } + dependUnUsedDic[dependDic[resPath][j]].Add(dependDic[resPath][j]); } - dependUnUsedDic[keyValue.Key].AddRange(dependDic[resPath]); } } } @@ -105,7 +108,6 @@ namespace GameEditor.Util int num = 0; foreach (KeyValuePair> keyValue in dependUnUsedDic) { - resName = keyValue.Key; num = num + 1; EditorUtility.DisplayProgressBar("寻找依赖资源", resName, num*1.0f/ dependUnUsedDic.Count); for (int i = 0; i < keyValue.Value.Count;i++ ) @@ -128,9 +130,11 @@ namespace GameEditor.Util break; } } + if (!dic.ContainsKey(resPath)) + dic[resPath] = new List(); if (isDelete) { - dic[resName].Add(resPath); + dic[resPath].Add(resPath); } } }