【钱坤宝盒】金色必出描述修改

dev_chengFeng
ZhangBiao 2021-01-28 17:46:36 +08:00
parent 68a413c16c
commit 0d50ff5f38
2 changed files with 10 additions and 10 deletions

View File

@ -1876,7 +1876,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 2.45, y: 4.6}
m_SizeDelta: {x: 163.78, y: 73.44}
m_SizeDelta: {x: 200, y: 73.44}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &376397558624313681
CanvasRenderer:
@ -1919,7 +1919,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: "30\u6B21\u5185\u5FC5\u5F97\u91D1\u8272\u9B42\u5370"
m_Text: "30\u6B21\u5185\u5FC5\u5F97\u91D1\u8272\u53CA\u4EE5\u4E0A\u795E\u5C06"
LanguageIndex: 0
--- !u!1 &1541829325864718262
GameObject:
@ -2036,7 +2036,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 319, y: 34.4}
m_SizeDelta: {x: 214, y: 115}
m_SizeDelta: {x: 230, y: 115}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6476233802026640421
CanvasRenderer:
@ -3822,7 +3822,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 39.66667, y: -38.17}
m_AnchoredPosition: {x: 39.666668, y: -38.17}
m_SizeDelta: {x: 69, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8813636068034084620
@ -9429,6 +9429,11 @@ PrefabInstance:
m_Modification:
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m_Modifications:
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type: 3}
propertyPath: m_Name
value: Effect_UI_changjing_qiankuanbaoguo
objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
@ -9484,11 +9489,6 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
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value: Effect_UI_changjing_qiankuanbaoguo
objectReference: {fileID: 0}
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--- !u!4 &582742966390753427 stripped

View File

@ -276,7 +276,7 @@ function QianKunBox:refreshMagicNum()
local actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.QianKunBox)
local d = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySpecialConfig,"Type",singleRecruit.MergePool)
self.leftUptips1.text = d[1].Count-math.floor(actData.value/1000)
self.btnTimes.text = tostring(d[2].Count-actData.value%1000)..Language[12264]
self.btnTimes.text = tostring(d[2].Count-actData.value%1000).."次内必得金色及以上神将"
self.midDowntips1.text = Language[12239]
end