diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Test/View/SkillSetView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Test/View/SkillSetView.lua index 3573904a50..ab18dda6e9 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Test/View/SkillSetView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Test/View/SkillSetView.lua @@ -197,6 +197,8 @@ function SkillSetView:ApplyData() nCombat.AttackDisplaceoffset = AttackDisplaceoffset nCombat.ActionTime = Actiontime nCombat.SkillNumbetTime = SkillNumbetTime + nCombat.EffectType = EffectType + -- nCombat.Offset = Offset nCombat.HitScale = HitScale nCombat.HitTimeScale = HitTimeScale diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/MonsterView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/MonsterView.lua index 2efc438448..7c12ff76e0 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/MonsterView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/MonsterView.lua @@ -259,8 +259,15 @@ function MonsterView:OnSkillCastStart(skill) else if self.isMainPlayer then self.lingshouIcon:SetActive(false) - else - self.lingshouIcon:SetActive(true) + else + if self.lingshouIcon and self.config.Picture then + + self.lingshouIcon:GetComponent("Image").sprite=self.spLoader:LoadSprite(GetResourcePath(self.config.Picture)) + self.lingshouIcon.gameObject:SetActive(true) + + else + self.lingshouIcon.gameObject:SetActive(false) + end end self.RoleLiveGO3=nil