diff --git a/Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua b/Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua index c24a2bd330..9faf7ef898 100644 --- a/Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua +++ b/Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua @@ -521,7 +521,7 @@ function this.Compound() end --扣除升星 消耗的材料 更新英雄数据 function this.DeleteUpStarMaterials() - HeroManager.UpdateSingleHeroDatas(curSelectHero.dynamicId,curSelectHero.lv,curSelectHero.star+1,curSelectHero.breakId,upStarRankUpConfig.Id,true) + HeroManager.UpdateSingleHeroDatas(curSelectHero.dynamicId,nil,curSelectHero.star+1,nil,upStarRankUpConfig.Id,true) HeroManager.UpdateSingleHeroSkillData(curSelectHero.dynamicId) --本地数据删除材料英雄 for i = 1, #upStarConsumeMaterial do diff --git a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua index 6d5704c103..28ca640e2d 100644 --- a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua @@ -518,9 +518,11 @@ end --更新本地单个英雄基本信息 function this.UpdateSingleHeroDatas(heroDId, heroLv, heroStar, breakId, upStarId, isCallBackChangeWar) if heroDatas[heroDId] then - heroDatas[heroDId].lv = heroLv + if heroLv then--鸿蒙阵上阵的等级是虚等级 升星不必赋值传nil 即可 + heroDatas[heroDId].lv = heroLv + end heroDatas[heroDId].star = heroStar - if breakId then + if breakId then--鸿蒙阵上阵的突破等级是虚等级 升星不必赋值传nil 即可 heroDatas[heroDId].breakId = breakId end heroDatas[heroDId].upStarId = upStarId diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleUpStarLayout.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleUpStarLayout.lua index e4351cad81..d206ee9767 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleUpStarLayout.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleUpStarLayout.lua @@ -464,7 +464,7 @@ function RoleUpStarLayout:StarUpClick() end --扣除升星 消耗的材料 更新英雄数据 function RoleUpStarLayout:DeleteUpStarMaterials() - HeroManager.UpdateSingleHeroDatas(curHeroData.dynamicId,curHeroData.oriLv,curHeroData.star+1,nil,upStarRankUpConfig.Id,true) + HeroManager.UpdateSingleHeroDatas(curHeroData.dynamicId,nil,curHeroData.star+1,nil,upStarRankUpConfig.Id,true) HeroManager.UpdateSingleHeroSkillData(curHeroData.dynamicId) for i, v in pairs(heroDatas) do if curHeroData == v then