战斗测试界面修改提交
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f3639bf28e
commit
0e2fc0aad2
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@ -24213,7 +24213,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text:
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m_Text: 20002
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--- !u!1 &1813713665846541036
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GameObject:
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m_ObjectHideFlags: 0
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@ -28341,7 +28341,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1813713666443736898}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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@ -31228,7 +31228,7 @@ MonoBehaviour:
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m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
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m_CustomCaretColor: 0
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m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
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m_Text:
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m_Text: 20002
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m_CaretBlinkRate: 0.85
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m_CaretWidth: 1
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m_ReadOnly: 0
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@ -352,6 +352,7 @@ function this.RefreshFightData(type)
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end
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local isPokemon=true
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local MSkillId = data.id..data.star
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LogError("data.id=="..data.id.." data.star=="..data.star)
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data.skill={}
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data.skill[1] = BattleManager.MonsterSkillAdapter(MSkillId) or {}
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if monster.skillId~=nil and monster.skillId~=0 then
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@ -374,8 +375,9 @@ function this.RefreshFightData(type)
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data.skill[1]=BattleManager.WeaponSkillAdapter(monster.weaponId)
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if pokemonUnit.PassiveSkill then
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LogError("pokemonUnit.PassiveSkill=="..pokemonUnit.PassiveSkill)
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local passs=string.split(pokemonUnit.PassiveSkill, "#")
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--LogError("pokemonUnit.PassiveSkill=="..pokemonUnit.PassiveSkill)
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--local passs=string.split(pokemonUnit.PassiveSkill, "#")
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local passs=pokemonUnit.PassiveSkill
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local passivityList = {}
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for j = 1, #passs do
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LogError("神兵被动============="..passs[j])
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