玩家界面修改提交

wangzhenxing 2023-11-03 18:43:17 +08:00
parent 42c6da7293
commit 0ec0ccc6b2
3 changed files with 958 additions and 722 deletions

View File

@ -3379,7 +3379,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &6631754305133981311
RectTransform:
m_ObjectHideFlags: 0

File diff suppressed because it is too large Load Diff

View File

@ -157,7 +157,7 @@ function PlayerInfoPopup:InitComponent()
this.star = Util.GetGameObject(self.transform, "tipImage/panel/info/starBox/star")
this.titlePar = Util.GetGameObject(self.transform, "tipImage/panel/info/titlePar")
this.memPower = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/power"):GetComponent("Text")
this.formationTip = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/tip"):GetComponent("Text")
this.formationTip = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/Image/tip"):GetComponent("Text")
this.demonsHeroList=Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/demons")
this.diffDemonsHeroList=Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/diffdemons")
@ -173,7 +173,7 @@ function PlayerInfoPopup:InitComponent()
this.Demons[i].levelText = Util.GetGameObject(this.Demons[i].hero, "lvbg/levelText"):GetComponent("Text")
this.Demons[i].icon = Util.GetGameObject(this.Demons[i].hero, "icon"):GetComponent("Image")
end
Util.GetGameObject(self.transform, "tipImage/panel/pokemonInfo/tip"):GetComponent("Text").text=Language[11501]
Util.GetGameObject(self.transform, "tipImage/panel/pokemonInfo/Image/tip"):GetComponent("Text").text=Language[11501]
this.Pokemons = {}
for i = 1, 6 do
table.insert(this.Pokemons, Util.GetGameObject(self.gameObject, "tipImage/panel/pokemonInfo/Demons/heroPro (" .. i .. ")"))
@ -190,7 +190,7 @@ function PlayerInfoPopup:InitComponent()
this.weaponInfo=Util.GetGameObject(self.transform, "tipImage/panel/weaponInfo")
this.newGemInfo=Util.GetGameObject(self.transform, "tipImage/panel/newGemInfo")
this.newGemInfo:SetActive(false)
this.boxLine = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/line")
--this.boxLine = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/line")
this.btnBox = Util.GetGameObject(self.transform, "tipImage/panel/box")
-- this.bgImg= Util.GetGameObject(self.transform, "tipImage/tipImage"):GetComponent("RectTransform")
this.btnList = {}
@ -815,13 +815,13 @@ function this.RefreshBtnShow()
-- 自己
if this._PlayerId == PlayerManager.uid or curPlayerName == Language[12230] then
this.boxLine:SetActive(false)
--this.boxLine:SetActive(false)
this.btnBox:SetActive(false)
this.addFriendBtn:SetActive(false)
end
-- 判断该界面类型是否有按钮显示
if not this._Config or not this._Config.btnType or isNpc then
this.boxLine:SetActive(false)
--this.boxLine:SetActive(false)
this.btnBox:SetActive(false)
this.addFriendBtn:SetActive(false)
end