分解提交
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commit
0fb81547d3
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m_ObjectHideFlags: 0
|
||||
|
@ -20103,17 +20332,17 @@ RectTransform:
|
|||
m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8603848061001280458}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 5243383083069948696}
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m_RootOrder: 2
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m_Father: {fileID: 1564542999}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
|
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m_AnchorMax: {x: 0.5, y: 0.5}
|
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m_AnchoredPosition: {x: -284.9, y: 0}
|
||||
m_SizeDelta: {x: 40, y: 42}
|
||||
m_AnchoredPosition: {x: -317.08, y: -36.900024}
|
||||
m_SizeDelta: {x: 84, y: 84}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &340723222237291217
|
||||
CanvasRenderer:
|
||||
|
@ -20143,7 +20372,7 @@ MonoBehaviour:
|
|||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
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m_Sprite: {fileID: 21300000, guid: f2feadb1d86a5a34ea728f294b22d38b, type: 3}
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m_Sprite: {fileID: 21300000, guid: de6a17d0f5b6eeb4bac265faeaef8cc5, type: 3}
|
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m_Type: 0
|
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m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
|
@ -20268,6 +20497,85 @@ MonoBehaviour:
|
|||
m_FillClockwise: 1
|
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m_FillOrigin: 0
|
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m_UseSpriteMesh: 0
|
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--- !u!1 &8843234757119310071
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GameObject:
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 5674564102985551873}
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- component: {fileID: 4355643461188886943}
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- component: {fileID: 6245160726883562843}
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m_Layer: 5
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m_Name: tipText
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m_TagString: Untagged
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m_Icon: {fileID: 0}
|
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m_NavMeshLayer: 0
|
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m_StaticEditorFlags: 0
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m_IsActive: 1
|
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--- !u!224 &5674564102985551873
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RectTransform:
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8843234757119310071}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 5556697439961011925}
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m_RootOrder: 2
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0.5, y: 0.5}
|
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m_AnchorMax: {x: 0.5, y: 0.5}
|
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m_AnchoredPosition: {x: 0, y: 45}
|
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m_SizeDelta: {x: 896.2, y: 74.9}
|
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m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!222 &4355643461188886943
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CanvasRenderer:
|
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m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8843234757119310071}
|
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m_CullTransparentMesh: 0
|
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--- !u!114 &6245160726883562843
|
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MonoBehaviour:
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8843234757119310071}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
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m_Name:
|
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
|
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m_Color: {r: 0.92549026, g: 0.8588236, b: 0.74509805, a: 1}
|
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m_RaycastTarget: 0
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
|
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m_FontSize: 36
|
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m_FontStyle: 0
|
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m_BestFit: 0
|
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m_MinSize: 3
|
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m_MaxSize: 50
|
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m_Alignment: 4
|
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m_AlignByGeometry: 0
|
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m_RichText: 1
|
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m_HorizontalOverflow: 0
|
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m_VerticalOverflow: 0
|
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m_LineSpacing: 1
|
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m_Text:
|
||||
--- !u!1 &8846243046883531082
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -21,6 +21,8 @@ local compoundMaxNum=0
|
|||
local equipData
|
||||
|
||||
local callBackFun
|
||||
|
||||
local count
|
||||
--初始化组件(用于子类重写)
|
||||
function BagResolveAnCompoundPanel:InitComponent()
|
||||
|
||||
|
@ -85,7 +87,11 @@ function BagResolveAnCompoundPanel:BindEvent()
|
|||
curResolveAllItemList={}
|
||||
local equip = {}
|
||||
equip.itemId = equipData.id
|
||||
equip.itemNum = 1
|
||||
if not count then
|
||||
equip.itemNum = 1
|
||||
else
|
||||
equip.itemNum = count
|
||||
end
|
||||
table.insert(curResolveAllItemList,equip)
|
||||
local type=1
|
||||
NetManager.UseAndPriceItemRequest(type,curResolveAllItemList,function (drop)
|
||||
|
@ -193,6 +199,7 @@ function BagResolveAnCompoundPanel:OnOpen(...)
|
|||
itemResolveType=data[2]
|
||||
equipData=data[3]
|
||||
callBackFun = data[4]
|
||||
count = data[5]
|
||||
this.OnShowLayout2Data()
|
||||
elseif openLayoutType==3 then--碎片合成
|
||||
itemData=data[2]
|
||||
|
@ -384,22 +391,11 @@ function this.SendBackResolveReCallBack(drop)
|
|||
end
|
||||
end)
|
||||
else
|
||||
BagManager.OnShowTipDropNumZero(drop)
|
||||
if callBackFun then
|
||||
callBackFun()
|
||||
end
|
||||
BagManager.OnShowTipDropNumZero(drop)
|
||||
end
|
||||
if itemResolveType==ItemBaseType.Equip then--装备
|
||||
for i = 1, #curResolveAllItemList do
|
||||
EquipManager.DeleteSingleEquip(curResolveAllItemList[i])
|
||||
end
|
||||
else--道具
|
||||
--改为后端刷新了
|
||||
--for i = 1, #curResolveAllItemList do
|
||||
-- BagManager.UpdateItemsNum(curResolveAllItemList[i].itemId,curResolveAllItemList[i].itemNum)
|
||||
--end
|
||||
if callBackFun then
|
||||
callBackFun()
|
||||
end
|
||||
--
|
||||
end
|
||||
function this.SendBackCompoundReCallBack(drop)
|
||||
this:ClosePanel()
|
||||
|
|
|
@ -192,16 +192,22 @@ function GMPanel:BindEvent()
|
|||
chooseID = 1
|
||||
Util.AddClick(this.btnGenRole, function()
|
||||
if not this.strMsg.text or this.strMsg.text == "" then
|
||||
for k,v in ConfigPairs(ConfigManager.GetConfig(ConfigName.EquipConfig)) do
|
||||
local str=chooseID.."#"..v.Id.."#"..1
|
||||
LogBlue(str)
|
||||
NetManager.GMEvent(str)
|
||||
end
|
||||
for k,v in ConfigPairs(ConfigManager.GetConfig(ConfigName.JewelConfig)) do
|
||||
local str=chooseID.."#"..v.Id.."#"..1
|
||||
LogBlue(str)
|
||||
NetManager.GMEvent(str)
|
||||
end
|
||||
return
|
||||
end
|
||||
local str = chooseID .. "#" .. this.strMsg.text
|
||||
Log(str)
|
||||
NetManager.GMEvent(str)
|
||||
-- for k,v in ConfigPairs(ConfigManager.GetConfig(ConfigName.EquipConfig)) do
|
||||
-- local str=chooseID.."#"..v.Id.."#"..2
|
||||
-- LogBlue(str)
|
||||
-- NetManager.GMEvent(str)
|
||||
-- end
|
||||
|
||||
end)
|
||||
Util.AddClick(this.GenerateHero, function()
|
||||
Log(this.strInputFieldHeroMsg.text)
|
||||
|
|
|
@ -62,9 +62,11 @@ function RewardEquipSingleShowPopup:BindEvent()
|
|||
end
|
||||
end)
|
||||
Util.AddClick(this.btnSure, function()
|
||||
--数量大于1 ,弹选择框
|
||||
if BagManager.GetItemCountById(equipData.id) > 1 then
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.EquipSingleSell,equipData)
|
||||
else
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.EquipSingleSell,equipData,func)
|
||||
elseif BagManager.GetItemCountById(equipData.id) == 1 then
|
||||
--只有一个,分解品质大于4, 弹框
|
||||
if equipData.itemConfig.Quantity>=4 then
|
||||
UIManager.OpenPanel(UIName.BagResolveAnCompoundPanel,2,equipData.itemConfig.ItemBaseType,equipData,function ()
|
||||
if func then
|
||||
|
@ -82,6 +84,8 @@ function RewardEquipSingleShowPopup:BindEvent()
|
|||
this.SendBackResolveReCallBack(drop)
|
||||
end)
|
||||
end
|
||||
else
|
||||
PopupTipPanel.ShowTip("无此装备")
|
||||
end
|
||||
end)
|
||||
Util.AddClick(this.btnLock, function()
|
||||
|
@ -245,7 +249,6 @@ function this.SendBackResolveReCallBack(drop)
|
|||
else
|
||||
BagManager.OnShowTipDropNumZero(drop)
|
||||
end
|
||||
EquipManager.DeleteSingleEquip(equipData.id)
|
||||
if func then
|
||||
func()
|
||||
end
|
||||
|
|
|
@ -29,7 +29,14 @@ function this:BindEvent()
|
|||
parent:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(this.confirmBtn,function()
|
||||
NetManager.UseAndPriceItemRequest(1, selectEquipsData, function(msg)
|
||||
local data = {}
|
||||
for k,v in ipairs(selectEquipsData) do
|
||||
local equip = {}
|
||||
equip.itemId = v.id
|
||||
equip.itemNum = v.num
|
||||
table.insert(data,equip)
|
||||
end
|
||||
NetManager.UseAndPriceItemRequest(1, data, function(msg)
|
||||
parent:ClosePanel()
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,msg,1,function ()
|
||||
BagManager.OnShowTipDropNumZero(msg)
|
||||
|
|
|
@ -11,20 +11,11 @@ local dropList = {}
|
|||
local itemList = {}
|
||||
--传入选择英雄
|
||||
local selectEquipTreasureData
|
||||
|
||||
local func
|
||||
local count = 0
|
||||
function this:SetCount(value)
|
||||
if value == count then
|
||||
return
|
||||
end
|
||||
if value < 0 then
|
||||
count = 0
|
||||
elseif value > selectEquipTreasureData.num then
|
||||
count = selectEquipTreasureData.num
|
||||
else
|
||||
count = value
|
||||
end
|
||||
this.slider.value = count*1.00/selectEquipTreasureData.num
|
||||
function this:SetCount(value)
|
||||
count = value
|
||||
this.slider.value = value
|
||||
this.bodyText.text=string.format("出售%s个%s",count,selectEquipTreasureData.itemConfig.Name)
|
||||
end
|
||||
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
|
@ -33,9 +24,9 @@ function this:InitComponent(gameObject)
|
|||
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
|
||||
this.bodyText=Util.GetGameObject(gameObject,"BodyText"):GetComponent("Text")
|
||||
this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn")
|
||||
this.addBtn=Util.GetGameObject(gameObject,"slider/add")
|
||||
this.reduceBtn=Util.GetGameObject(gameObject,"slider/reduce")
|
||||
this.slider=Util.GetGameObject(gameObject,"slider"):GetComponent("Slider")
|
||||
this.addBtn=Util.GetGameObject(gameObject,"add")
|
||||
this.reduceBtn=Util.GetGameObject(gameObject,"reduce")
|
||||
this.slider=Util.GetGameObject(gameObject,"Slider"):GetComponent("Slider")
|
||||
--滚动条根节点
|
||||
this.root = Util.GetGameObject(gameObject, "Root")
|
||||
end
|
||||
|
@ -57,6 +48,9 @@ function this.SendBackResolveReCallBack(drop)
|
|||
else
|
||||
BagManager.OnShowTipDropNumZero(drop)
|
||||
end
|
||||
if func then
|
||||
func()
|
||||
end
|
||||
this:ClosePanel()
|
||||
end
|
||||
|
||||
|
@ -65,8 +59,13 @@ function this:BindEvent()
|
|||
parent:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(this.confirmBtn,function()
|
||||
if selectEquipTreasureData.itemConfig.Quantity>=4 then
|
||||
UIManager.OpenPanel(UIName.BagResolveAnCompoundPanel,2,selectEquipTreasureData.itemConfig.ItemBaseType,selectEquipTreasureData)
|
||||
if count == 0 then
|
||||
PopupTipPanel.ShowTip("出售数量不可为0个")
|
||||
return
|
||||
end
|
||||
if selectEquipTreasureData.itemConfig.Quantity >= 4 then
|
||||
UIManager.OpenPanel(UIName.BagResolveAnCompoundPanel,2,selectEquipTreasureData.itemConfig.ItemBaseType,selectEquipTreasureData,function() end,count)
|
||||
parent:ClosePanel()
|
||||
else
|
||||
local curResolveAllItemList={}
|
||||
local equip = {}
|
||||
|
@ -100,8 +99,9 @@ function this:OnShow(_parent,...)
|
|||
this.titleText.text="出售装备"
|
||||
|
||||
local equip = args[1]
|
||||
func = args[2]
|
||||
selectEquipTreasureData = BagManager.GetItemById(equip.id)
|
||||
count = this:SetCount(selectEquipTreasureData.num)
|
||||
this:SetCount(selectEquipTreasureData.num)
|
||||
if not itemList or #itemList < 1 then
|
||||
local item = SubUIManager.Open(SubUIConfig.ItemView, this.root.transform)
|
||||
table.insert(itemList,item)
|
||||
|
@ -109,8 +109,10 @@ function this:OnShow(_parent,...)
|
|||
itemList[1].gameObject:SetActive(true)
|
||||
itemList[1]:OnOpen(false,{selectEquipTreasureData.id,selectEquipTreasureData.num},1,true,false)
|
||||
|
||||
this.slider.maxValue = selectEquipTreasureData.num
|
||||
this.slider.value = selectEquipTreasureData.num
|
||||
this.slider.onValueChanged:AddListener(function()
|
||||
this:SetCount(math.floor(this.slider.value * selectEquipTreasureData.num))
|
||||
this:SetCount(this.slider.value)
|
||||
end)
|
||||
end
|
||||
|
||||
|
|
|
@ -11,11 +11,13 @@ local dropList = {}
|
|||
local itemList = {}
|
||||
--传入选择英雄
|
||||
local selectEquipTreasureData
|
||||
local selectEquipTreasureDataDid
|
||||
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
|
||||
function this:InitComponent(gameObject)
|
||||
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
|
||||
this.bodyText=Util.GetGameObject(gameObject,"BodyText"):GetComponent("Text")
|
||||
this.tipText=Util.GetGameObject(gameObject,"tipText"):GetComponent("Text")
|
||||
this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn")
|
||||
this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn")
|
||||
|
||||
|
@ -27,23 +29,35 @@ function this:BindEvent()
|
|||
Util.AddClick(this.cancelBtn,function()
|
||||
parent:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(this.confirmBtn,function()
|
||||
-- local data={}
|
||||
-- for k,v in pairs(selectEquipTreasureData) do
|
||||
-- table.insert(data,v.idDyn)
|
||||
-- end
|
||||
-- NetManager.UseAndPriceItemRequest(4, data, function(msg)
|
||||
-- for i = 1, #data do
|
||||
-- EquipTreasureManager.RemoveTreasureByIdDyn(data[i])
|
||||
-- end
|
||||
-- parent:ClosePanel()
|
||||
-- UIManager.OpenPanel(UIName.RewardItemPopup,msg,1,function ()
|
||||
-- ResolvePanel.SwitchView(3)
|
||||
-- end)
|
||||
-- end)
|
||||
end)
|
||||
Util.AddClick(this.confirmBtn,function()
|
||||
NetManager.UseAndPriceItemRequest(4,selectEquipTreasureDataDid,function (drop)
|
||||
this.SendBackResolveReCallBack(drop)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
function this.SendBackResolveReCallBack(drop)
|
||||
local isShowReward=false
|
||||
if drop.itemlist~=nil and #drop.itemlist>0 then
|
||||
for i = 1, #drop.itemlist do
|
||||
if drop.itemlist[i].itemNum>0 then
|
||||
isShowReward=true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if isShowReward then
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function ()
|
||||
BagManager.OnShowTipDropNumZero(drop)
|
||||
end)
|
||||
else
|
||||
BagManager.OnShowTipDropNumZero(drop)
|
||||
end
|
||||
for k, v in ipairs(selectEquipTreasureDataDid) do
|
||||
EquipTreasureManager.RemoveTreasureByIdDyn(v)
|
||||
end
|
||||
ResolvePanel.SwitchView(3)
|
||||
parent:ClosePanel()
|
||||
end
|
||||
|
||||
function this:AddListener()
|
||||
end
|
||||
|
||||
|
@ -57,10 +71,20 @@ function this:OnShow(_parent,...)
|
|||
dropList = args[1]
|
||||
selectEquipTreasureData=args[2]
|
||||
|
||||
this.titleText.text=Language[11643]
|
||||
this.titleText.text="宝物分解"
|
||||
--返还比
|
||||
local num = 100--tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,35).Value)/100
|
||||
this.bodyText.text=string.format( Language[11644],num,"%")
|
||||
local isEquipShowSure = false
|
||||
selectEquipTreasureDataDid = {}
|
||||
local data = {}
|
||||
for k, v in pairs(selectEquipTreasureData) do
|
||||
table.insert(selectEquipTreasureDataDid,k)
|
||||
if v.quantity>=4 then
|
||||
isEquipShowSure=true
|
||||
end
|
||||
end
|
||||
this.bodyText.text=Language[10205]
|
||||
this.bodyText.gameObject:SetActive(isEquipShowSure)
|
||||
this.tipText.text = "分解后获得:"
|
||||
|
||||
local data={}
|
||||
for i, v in pairs(dropList) do
|
||||
|
|
|
@ -69,16 +69,19 @@ function EquipSellSelectPopup:BindEvent()
|
|||
local qualityList = {}
|
||||
local starList = {}
|
||||
for i=1,#quaStateTable do
|
||||
LogBlue(tostring(quaStateTable[i]))
|
||||
if quaStateTable[i] then
|
||||
qualityList[i + 1] = i + 1
|
||||
end
|
||||
end
|
||||
for i=1,#starStateTable do
|
||||
LogBlue(tostring(starStateTable[i]))
|
||||
if starStateTable[i] then
|
||||
starList[i] = i
|
||||
end
|
||||
end
|
||||
local data = BagManager.GetEquipDataByEquipQualityAndStar(qualityList,starList)
|
||||
if #data < 1 then
|
||||
PopupTipPanel.ShowTip("没有满足条件的装备")
|
||||
return
|
||||
end
|
||||
self:ClosePanel()
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.EquipBatchSell,
|
||||
|
|
|
@ -49,9 +49,6 @@ function this:BindEvent()
|
|||
this.QuickSelectListData(2)
|
||||
this.noSelectBtn.gameObject:SetActive(false)
|
||||
end)
|
||||
Util.AddClick(this.confirmBtn, function()
|
||||
--this.ResolveBtnClickEvent()
|
||||
end)
|
||||
Util.AddClick(this.shopBtn, function()
|
||||
local isActive, errorTip = ShopManager.IsActive(SHOP_TYPE.SOUL_CONTRACT_SHOP)
|
||||
if not isActive then
|
||||
|
|
|
@ -51,9 +51,6 @@ function this:BindEvent()
|
|||
this.QuickSelectListData(2)
|
||||
this.noSelectBtn.gameObject:SetActive(false)
|
||||
end)
|
||||
Util.AddClick(this.confirmBtn, function()
|
||||
--this.ResolveBtnClickEvent()
|
||||
end)
|
||||
end
|
||||
|
||||
function this:AddListener()
|
||||
|
|
Loading…
Reference in New Issue