【降妖夺宝】修改提交
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@ -13741,7 +13741,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: "\u8FD9\u662F\u4E00\u5806\u903C\u903C\u8D56\u8D56"
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m_Text:
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LanguageIndex: 11147
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--- !u!1 &2437786074645525552
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GameObject:
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@ -33155,7 +33155,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -0.000030517578}
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m_AnchoredPosition: {x: 0, y: -0.00009152636}
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m_SizeDelta: {x: -894.3, y: -817.3}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &7488345345668227506
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@ -57,12 +57,15 @@ function XiangYaoDuoBao:InitComponent()
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self.progressValue = Util.GetGameObject(self.gameObject, "mid/progress/value"):GetComponent("Image")--fillAmount
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self.reward = Util.GetGameObject(self.gameObject, "mid/reward")
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self.value = Util.GetGameObject(self.gameObject, "mid/value")
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self.iconPre = Util.GetGameObject(self.reward, "iconPre")
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self.iconPre:SetActive(false)
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self.effect1 = Util.GetGameObject(self.gameObject, "Effect_xiaozhuanfeng_hit01")
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self.effect2 = Util.GetGameObject(self.gameObject, "Effect_xiaozhuanfeng_hit02")
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self.effect1:SetActive(false)
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self.effect2:SetActive(false)
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self.iconList = {}
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end
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function XiangYaoDuoBao:BindEvent()
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@ -159,8 +162,16 @@ function XiangYaoDuoBao:SetData()
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Util.GetGameObject(self.value, "num"):GetComponent("Text").text = curScore
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Util.GetGameObject(self.value, "tips"):GetComponent("Text").text = Language[12129]
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for i = 1, self.reward.transform.childCount do
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local item = self.reward.transform:GetChild(i-1)
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for i = 1, #LSrewardData do
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local number = LSrewardData[i].Values[1][1]/LSrewardData[#LSrewardData].Values[1][1]
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local item = self.iconList[i]
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if not item then
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item = newObjToParent(self.iconPre,self.reward.transform)
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item:SetActive(true)
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item:GetComponent("RectTransform").transform.localPosition = Vector3.New(number*750-360,0,0)
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self.iconList[i] = item
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end
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Util.GetGameObject(item, "num/Text"):GetComponent("Text").text = LSrewardData[i].Reward[1][2]
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Util.GetGameObject(item, "Text"):GetComponent("Text").text = LSrewardData[i].Values[1][1]
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@ -179,7 +190,6 @@ function XiangYaoDuoBao:SetData()
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end
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end)
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end
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end
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function XiangYaoDuoBao:refreshBtnShow()
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@ -377,6 +387,7 @@ function XiangYaoDuoBao:OnDestroy()
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end
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Live = nil
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self.btn = nil
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self.iconList = {}
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end
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--添加事件监听(用于子类重写)
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