【战斗】前摇特效添加指定位置释放的类型
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342a1bd373
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108e5b2568
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@ -175,7 +175,7 @@ function SkillCaster:GetEffectPosition(skill)
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local targetPos = targets[1].position
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if chooseLimit == 0 then
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if chooseLimit == 0 or chooseLimit == 4 or chooseLimit == 5 then
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return targetCamp == 0 and FullEffectPosition.My_All or FullEffectPosition.Enemy_All
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elseif chooseLimit == 1 or chooseLimit == 2 then
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if targetCamp == 0 then
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@ -369,6 +369,7 @@ function SkillCaster:CheckSkillForoleEffect(combat, skill)
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local go
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local path = combat.BeforeBullet
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local offset = combat.BeforeOffset and Vector3.New(combat.BeforeOffset[1], combat.BeforeOffset[2], 0) or Vector3.zero
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local pos = Vector3.zero
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-- 挂在人身上,以人物中心为原点
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if combat.BeforeEffectType == 1 then
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@ -389,6 +390,12 @@ function SkillCaster:CheckSkillForoleEffect(combat, skill)
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local sortingOrder = self.effectRoot:GetComponent("Canvas").sortingOrder
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go = BattleManager.LoadAsset(path, sortingOrder)
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go.transform:SetParent(self.effectRoot.transform)
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-- 根据目标位置
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elseif combat.BeforeEffectType == 3 then
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pos = self:GetEffectPosition(skill)
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go = BattleManager.LoadAsset(path, self.effectRoot:GetComponent("Canvas").sortingOrder)
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go.transform:SetParent(self.effectRoot.transform)
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end
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-- 检测特效旋转
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@ -398,7 +405,7 @@ function SkillCaster:CheckSkillForoleEffect(combat, skill)
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go.transform.localScale = Vector3.one
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go.transform.localPosition = Vector3.zero
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go.transform.anchoredPosition = offset
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go.transform.anchoredPosition = offset + pos
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go:SetActive(true)
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BattleManager.AddDelayRecycleRes(path, go, 4)
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end
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