【战斗】前摇特效添加指定位置释放的类型

dev_chengFeng
gaoxin 2020-11-02 23:19:52 +08:00
parent 342a1bd373
commit 108e5b2568
1 changed files with 9 additions and 2 deletions

View File

@ -175,7 +175,7 @@ function SkillCaster:GetEffectPosition(skill)
local targetPos = targets[1].position
if chooseLimit == 0 then
if chooseLimit == 0 or chooseLimit == 4 or chooseLimit == 5 then
return targetCamp == 0 and FullEffectPosition.My_All or FullEffectPosition.Enemy_All
elseif chooseLimit == 1 or chooseLimit == 2 then
if targetCamp == 0 then
@ -369,6 +369,7 @@ function SkillCaster:CheckSkillForoleEffect(combat, skill)
local go
local path = combat.BeforeBullet
local offset = combat.BeforeOffset and Vector3.New(combat.BeforeOffset[1], combat.BeforeOffset[2], 0) or Vector3.zero
local pos = Vector3.zero
-- 挂在人身上,以人物中心为原点
if combat.BeforeEffectType == 1 then
@ -389,6 +390,12 @@ function SkillCaster:CheckSkillForoleEffect(combat, skill)
local sortingOrder = self.effectRoot:GetComponent("Canvas").sortingOrder
go = BattleManager.LoadAsset(path, sortingOrder)
go.transform:SetParent(self.effectRoot.transform)
-- 根据目标位置
elseif combat.BeforeEffectType == 3 then
pos = self:GetEffectPosition(skill)
go = BattleManager.LoadAsset(path, self.effectRoot:GetComponent("Canvas").sortingOrder)
go.transform:SetParent(self.effectRoot.transform)
end
-- 检测特效旋转
@ -398,7 +405,7 @@ function SkillCaster:CheckSkillForoleEffect(combat, skill)
go.transform.localScale = Vector3.one
go.transform.localPosition = Vector3.zero
go.transform.anchoredPosition = offset
go.transform.anchoredPosition = offset + pos
go:SetActive(true)
BattleManager.AddDelayRecycleRes(path, go, 4)
end