【云游商人】
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e08a50f30c
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11ea817c16
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 5219247833463791118}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 3
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m_Colors:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_ColorMultiplier: 1
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m_FadeDuration: 0.1
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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m_NormalTrigger: Normal
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m_HighlightedTrigger: Highlighted
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m_PressedTrigger: Pressed
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m_DisabledTrigger: Disabled
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
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m_PersistentCalls:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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--- !u!95 &4647096933184862514
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Animator:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6988570209815819842}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 6ffe000b5a58aac48a9d130543849d76, type: 2}
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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--- !u!1 &7142325367748333620
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GameObject:
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m_ObjectHideFlags: 0
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@ -5384,8 +5791,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 158, y: 158}
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m_AnchoredPosition: {x: 1, y: 3}
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m_SizeDelta: {x: 180, y: 180}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2332990151468065062
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CanvasRenderer:
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@ -6378,7 +6785,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: -10, y: 20}
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m_SizeDelta: {x: 110, y: 110}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3927754813676818956
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@ -6396,7 +6803,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8323460180662799254}
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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@ -6968,6 +7375,7 @@ RectTransform:
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m_Children:
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- {fileID: 8545951774276176592}
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- {fileID: 7874501271723984488}
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m_Father: {fileID: 4220807657340541074}
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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|
|
@ -91,7 +91,6 @@ function CommonActPage:RefreshActData(isTop,isAni)
|
|||
self.scrollView:ForeachItemGO(function(index, go)
|
||||
go.gameObject:SetActive(false)
|
||||
end)
|
||||
LogRed("self.ActData:"..tostring(#self.ActData.rewards))
|
||||
self.scrollView:SetData(self.ActData.rewards, function (index, item)
|
||||
self:ShowSingleData(item, self.ActData.rewards[index],index)
|
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end,not isTop,not isAni)
|
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|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
ItemUpstarPre = {}
|
||||
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
local parent
|
||||
local curSelectId = 0
|
||||
function ItemUpstarPre:New(gameObject)
|
||||
local b = {}
|
||||
b.gameObject = gameObject
|
||||
|
|
@ -17,14 +18,27 @@ function ItemUpstarPre:InitComponent()
|
|||
self.btnText = Util.GetGameObject(self.btnExchange,"Text"):GetComponent("Text")
|
||||
self.btnRed = Util.GetGameObject(self.btnExchange,"redPoint")
|
||||
self.info = Util.GetGameObject(self.midLayout,"info")
|
||||
self.itemNeed = Util.GetGameObject(self.midLayout,"itemNeed/item")
|
||||
self.itemCost = Util.GetGameObject(self.midLayout,"itemCost/item")
|
||||
self.itemGet = Util.GetGameObject(self.midLayout,"itemGet/item")
|
||||
self.gridList ={}
|
||||
self.gridList[1] = Util.GetGameObject(self.midLayout,"itemNeed/item")
|
||||
self.gridList[2] = Util.GetGameObject(self.midLayout,"itemCost/item")
|
||||
self.gridList[3] = Util.GetGameObject(self.midLayout,"itemGet/item")
|
||||
self.itemList = {}
|
||||
self.btnMaskNeed = Util.GetGameObject(self.midLayout,"itemNeed/mask")
|
||||
self.btnMaskGet = Util.GetGameObject(self.midLayout,"itemGet/mask")
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
function ItemUpstarPre:BindEvent()
|
||||
Util.AddClick(self.btnMaskNeed,function ()
|
||||
LogGreen("打开选择框")
|
||||
end)
|
||||
Util.AddClick(self.btnExchange,function ()
|
||||
if curSelectId == 0 then
|
||||
PopupTipPanel.ShowTips("请选择想要升级的装备!")
|
||||
return
|
||||
end
|
||||
LogGreen("兑换")
|
||||
end)
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
|
|
@ -38,28 +52,51 @@ end
|
|||
function ItemUpstarPre:OnOpen()
|
||||
end
|
||||
|
||||
function ItemUpstarPre:SetData(data,_parent,sortingOrder)
|
||||
self.data = data
|
||||
function ItemUpstarPre:SetData(_data,_parent,_sortingOrder)
|
||||
self.data = _data
|
||||
self.parent = _parent
|
||||
self.sortingOrder = _sortingOrder
|
||||
self:Refresh()
|
||||
end
|
||||
|
||||
--设置礼包内容
|
||||
function ItemUpstarPre:Refresh()
|
||||
local needItemId = curSelectId == 0 and self.data.needItems[1] or curSelectId
|
||||
local configData = ConfigManager.GetConfigData(ConfigName.ComposeBook,needItemId)
|
||||
local rewardList = {configData.NeedItems[1],configData.NeedCost[1],configData.GoalItems[1]}
|
||||
--设置内容
|
||||
if not self.itemList then
|
||||
self.itemList = {}
|
||||
end
|
||||
for i = 1, #self.itemList do
|
||||
self.itemList[i].gameObject:SetActive(false)
|
||||
end
|
||||
for i = 1, 3 do
|
||||
for i = 1, #rewardList do
|
||||
if not self.itemList[i] then
|
||||
self.itemList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.grid.transform)
|
||||
self.itemList[i].gameObject:SetActive(false)
|
||||
self.itemList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.gridList[i].transform)
|
||||
end
|
||||
self.itemList[i]:OnOpen(false, {self.data.data.shows[i][1],self.data.data.shows[i][2],self.data.data.shows[i][3]}, 0.9,false,false,false,sortingOrder)
|
||||
self.itemList[i].gameObject:SetActive(true)
|
||||
self.itemList[i]:OnOpen(false, rewardList[i], 1,false,false,false,self.sortingOrder)
|
||||
end
|
||||
self:SetMask()
|
||||
end
|
||||
|
||||
function ItemUpstarPre:SetMask()
|
||||
if curSelectId == 0 then
|
||||
self.btnMaskNeed:SetActive(true)
|
||||
self.btnMaskGet:SetActive(true)
|
||||
Util.GetGameObject(self.itemList[1].gameObject,"effects"):SetActive(false)
|
||||
Util.GetGameObject(self.itemList[1].gameObject,"item/icon"):SetActive(false)
|
||||
Util.GetGameObject(self.itemList[3].gameObject,"effects"):SetActive(false)
|
||||
Util.GetGameObject(self.itemList[3].gameObject,"item/icon"):SetActive(false)
|
||||
else
|
||||
self.btnMaskNeed:SetActive(false)
|
||||
self.btnMaskGet:SetActive(false)
|
||||
Util.GetGameObject(self.itemList[1].gameObject,"effects"):SetActive(true)
|
||||
Util.GetGameObject(self.itemList[1].gameObject,"item/icon"):SetActive(true)
|
||||
Util.GetGameObject(self.itemList[3].gameObject,"effects"):SetActive(true)
|
||||
Util.GetGameObject(self.itemList[3].gameObject,"item/icon"):SetActive(true)
|
||||
end
|
||||
end
|
||||
|
||||
function ItemUpstarPre:OnClose()
|
||||
curSelectId = 0
|
||||
self.gridList = {}
|
||||
self.itemList = {}
|
||||
end
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue