diff --git a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua index 3d4d9d4b33..dd8e6f4e15 100644 --- a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua +++ b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua @@ -196,7 +196,7 @@ GetHeroCardStarBg = { PoTencyTypeName = { [1] = "武器", [2] = "战服", - [3] = "头饰", + [3] = "手套", [4] = "战靴", [5] = "手环", [6] = "挂件", diff --git a/Assets/ManagedResources/~Lua/Common/Language.lua b/Assets/ManagedResources/~Lua/Common/Language.lua index d2f61ffeb9..35e295ed8e 100644 --- a/Assets/ManagedResources/~Lua/Common/Language.lua +++ b/Assets/ManagedResources/~Lua/Common/Language.lua @@ -391,7 +391,7 @@ Language = { [10390] = GetLanguageStrById("】卸下并用于合成?"), [10391] = GetLanguageStrById("武器"), [10392] = GetLanguageStrById("战服"), - [10393] = GetLanguageStrById("头饰"), + [10393] = GetLanguageStrById("手套"), [10394] = GetLanguageStrById("战靴"), [10395] = GetLanguageStrById("材料不足,无法合成!"), [10396] = GetLanguageStrById("curPosEquips 最终增加 "), diff --git a/Assets/ManagedResources/~Lua/Modules/HomeLand/HomeLandManager.lua b/Assets/ManagedResources/~Lua/Modules/HomeLand/HomeLandManager.lua index fa5d15036c..c0523c2959 100644 --- a/Assets/ManagedResources/~Lua/Modules/HomeLand/HomeLandManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/HomeLand/HomeLandManager.lua @@ -187,7 +187,7 @@ function this.GetAllCanUpgradeWithPopup(_heroData) local TEXT = { [1] = {"武器","r_Equip_GuardianWeapon_0004"}, [2] = {"战甲","r_Equip_Coat_0005"}, - [3] = {"头饰","r_Equip_HeadAccessory_0005"}, + [3] = {"手套","r_Equip_HeadAccessory_0005"}, [4] = {"战靴","r_equip_Shoes_0005"}, } for i = 1, 4 do diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/HomeLandEquipPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/HomeLandEquipPopup.lua index 863e8e82a4..988793b055 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/HomeLandEquipPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/HomeLandEquipPopup.lua @@ -16,7 +16,7 @@ local data=nil local TEXT = { [1] = {"武器","r_Equip_GuardianWeapon_0004","攻击"}, [2] = {"战甲","r_Equip_Coat_0005","护甲"}, - [3] = {"头饰","r_Equip_HeadAccessory_0005","魔抗"}, + [3] = {"手套","r_Equip_HeadAccessory_0005","魔抗"}, [4] = {"战靴","r_equip_Shoes_0005","生命"}, } local curSelectHero=nil diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua index 16f5b20780..18559449c0 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua @@ -15,7 +15,7 @@ local PosIdConst = { ZhanFu = 2, --战服 TouShi = 3, - --头饰 + --手套 ZhanXue = 4, --战靴 Hun = 5,