Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
commit
1243629056
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@ -2364,8 +2364,8 @@
|
|||
[12363] = "即可<color=#C94943>激活30天月卡</color>",
|
||||
[12364] = "是否消耗<color=#0BE102>%s</color>%s购买一次挑战次数?",
|
||||
[12365] = "天宫秘宝",
|
||||
[12366] = "<color=#95523B>解锁秘宝,可以领取额外专属奖励,并直接获得200积分</color>",
|
||||
[12367] = "<color=#60A22C>解锁高阶战令,激活进阶</color><color=#95523B>专属奖励+直升15级</color>",
|
||||
[12366] = "<color=#95523B>解锁秘宝,可以领取额外专属奖励,并直接获得200积分</color>,<color=#CC4325>可获取1980妖晶,邮件领取</color>",
|
||||
[12367] = "<color=#60A22C>解锁高阶战令,激活进阶</color><color=#95523B>专属奖励+直升15级,</color><color=#CC4325>可获取1980妖晶,邮件领取</color>",
|
||||
[12368] = "等级购买成功",
|
||||
[12369] = "购买%s级,升至%s级",
|
||||
[12370] = "升至%s级,可立即解锁%s件奖励",
|
||||
|
|
|
@ -61,7 +61,7 @@ function ExpeditionMainPanel:InitComponent()
|
|||
--self.mask = Util.GetGameObject(self.parent, "mask")
|
||||
--self.mask:SetActive(false)
|
||||
npc = NameManager.roleSex == ROLE_SEX.BOY and "live2d_npc_map" or "live2d_npc_map_nv"
|
||||
local scale = NameManager.roleSex == ROLE_SEX.BOY and Vector3.one * 0.26 or Vector3.one * 0.26
|
||||
local scale = NameManager.roleSex == ROLE_SEX.BOY and Vector3.one * 0.26 or Vector3.one * 0.16
|
||||
self.liveNode = poolManager:LoadLive(npc, Util.GetTransform(self.parent, "playerLive"), scale, Vector3.zero)
|
||||
SkeletonGraphic = self.liveNode:GetComponent("SkeletonGraphic")
|
||||
if SkeletonGraphic then
|
||||
|
|
|
@ -133,7 +133,7 @@ end
|
|||
|
||||
--设置单个上阵英雄信息
|
||||
function this.SetCardSingleData(o,monsterId, _pos)
|
||||
o.transform.parent:GetComponent("Image").sprite=Util.LoadSprite("t_biandui.xuanzhongkuang")
|
||||
o.transform.parent:GetComponent("Image").sprite=Util.LoadSprite("bd_xinkapaifan")
|
||||
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, monsterId.heroTid)
|
||||
local bg=Util.GetGameObject(o,"Bg1"):GetComponent("Image")
|
||||
local fg=Util.GetGameObject(o,"Bg2"):GetComponent("Image")
|
||||
|
|
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@ -206,7 +206,7 @@ function this:OnOpen(_panelType,...)
|
|||
panelType = _panelType
|
||||
if panelType == FORMATION_TYPE.EXPEDITION then
|
||||
for k,v in pairs(bgListGo) do
|
||||
v:GetComponent("Image").sprite = Util.LoadSprite("t_biandui.xuanzhongkuang")
|
||||
v:GetComponent("Image").sprite = Util.LoadSprite("bd_xinkapaifan")
|
||||
this.line:GetComponent("RectTransform").sizeDelta = Vector2.New(294.2,439.48)
|
||||
end
|
||||
else
|
||||
|
|
|
@ -61,6 +61,11 @@ function GuildCarDelayLootRecordPopup:OnShow()
|
|||
table.insert(allLootRecordData,v)
|
||||
end
|
||||
|
||||
table.sort(allLootRecordData, function(a,b)
|
||||
if (a and #a > 0) and (b and #b > 0) then
|
||||
return a[1].time > b[1].time
|
||||
end
|
||||
end)
|
||||
for i = 1, #recordPerList do
|
||||
if allLootRecordData[i] and #allLootRecordData[i] > 0 then
|
||||
Util.GetGameObject(recordPerList[i], "titleImage/titleImage/titleText"):GetComponent("Text").text = this.TimeStampToDateString(allLootRecordData[i][1].time,2)
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
local this = GuildSkillManager
|
||||
local guildTechnology = ConfigManager.GetConfig(ConfigName.GuildTechnology)
|
||||
local allGuildSkillData = {}--后端所有数据 根据 Profession 存 二维数组
|
||||
this.UpdataHeroProList = {}
|
||||
function this.Initialize()
|
||||
allGuildSkillData = {}
|
||||
for _, configInfo in ConfigPairs(guildTechnology) do
|
||||
|
@ -46,7 +47,8 @@ function this.SetSkillDataLv(_Profession,_id,_lv)
|
|||
allGuildSkillData[_Profession][_id].level = _lv
|
||||
allGuildSkillData[_Profession][_id].config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.GuildTechnology,"Profession",_Profession,"TechId",_id,"Level",_lv)
|
||||
--更新英雄战力属性
|
||||
HeroManager.UpdateHeroPowerProfession(_Profession)--也许会卡
|
||||
-- HeroManager.UpdateHeroPowerProfession(_Profession)--也许会卡
|
||||
this.UpdataHeroProList[_Profession] = _Profession
|
||||
end
|
||||
end
|
||||
--重置一种类型的公会技能数据
|
||||
|
|
|
@ -104,6 +104,7 @@ end
|
|||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function GuildSkillUpLvPopup:OnOpen(_curIndex)
|
||||
GuildSkillManager.UpdataHeroProList = {}
|
||||
curIndex = _curIndex or 1
|
||||
tabRedPotList = {}
|
||||
end
|
||||
|
@ -248,6 +249,8 @@ end
|
|||
--界面关闭时调用(用于子类重写)
|
||||
function GuildSkillUpLvPopup:OnClose()
|
||||
tabRedPotList = {}
|
||||
HeroManager.UpdateHeroPowerProfession()--也许会卡
|
||||
GuildSkillManager.UpdataHeroProList = {}
|
||||
end
|
||||
|
||||
--界面销毁时调用(用于子类重写)
|
||||
|
|
|
@ -776,10 +776,10 @@ function this.UpdateHeroPower()
|
|||
v.warPower = this.CalculateHeroAllProValList(1, v.dynamicId, false)[HeroProType.WarPower]
|
||||
end
|
||||
end
|
||||
function this.UpdateHeroPowerProfession(_Profession)
|
||||
function this.UpdateHeroPowerProfession()
|
||||
for _, v in pairs(heroDatas) do
|
||||
if v.heroConfig.Profession == _Profession then
|
||||
-- LogGreen("v.dynamicId "..v.dynamicId)
|
||||
if GuildSkillManager.UpdataHeroProList[v.heroConfig.Profession] then
|
||||
LogGreen("v.dynamicId "..v.dynamicId)
|
||||
v.warPower = this.CalculateHeroAllProValList(1, v.dynamicId, false)[HeroProType.WarPower]
|
||||
end
|
||||
end
|
||||
|
|
|
@ -236,7 +236,7 @@ function this:InitComponent()
|
|||
this.btnWaiDi = Util.GetGameObject(this.gameObject, "scene/layer4/btnWaiDi")
|
||||
this.btnColorfulWorld = Util.GetGameObject(this.gameObject, "scene/layer6/btnColorfulWorld")
|
||||
this.btnWaiDi:SetActive(false)
|
||||
this.btnCompoundHero = Util.GetGameObject(this.gameObject, "scene/layer4/btnCompoundHero")
|
||||
this.btnCompoundHero = Util.GetGameObject(this.gameObject, "scene/layer3/btnCompoundHero")
|
||||
|
||||
this.operateIcon = {
|
||||
[FUNCTION_OPEN_TYPE.SHOP] = this:AddFuncItem(this.btnShangdian, 50),
|
||||
|
@ -823,7 +823,7 @@ function this:BindEvent()
|
|||
|
||||
-- 巅峰
|
||||
Util.AddClick(this.topMatchBtn, function()
|
||||
JumpManager.GoJump(57001)
|
||||
UIManager.OpenPanel(UIName.ArenaTopMatchPanel)
|
||||
end)
|
||||
this.BindRedPoint()
|
||||
end
|
||||
|
@ -1409,7 +1409,8 @@ function this.TimeFormat()
|
|||
SetTopMatchActive(false)
|
||||
elseif baseInfo.battleStage == TOP_MATCH_STAGE.CLOSE then
|
||||
SetTopMatchActive(true)
|
||||
local tempTime = baseInfo.endTime - PlayerManager.serverTime
|
||||
local startTime = ArenaTopMatchManager.GetTopMatchTime()
|
||||
local tempTime = startTime - PlayerManager.serverTime
|
||||
this.topMatchTime.text = "距开始\n"..TimeToHMS(tempTime)
|
||||
else
|
||||
SetTopMatchActive(true)
|
||||
|
|
|
@ -132,8 +132,14 @@ function this.TabAdapter(tab, index, status)
|
|||
Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = Util.LoadSprite(_TabData[index][status])
|
||||
tabLab:GetComponent("Text").text = _TabData[index].name
|
||||
tabLab:GetComponent("Text").color = _TabFontColor[status]
|
||||
if _TabData[index].type ~= -1 and not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.SUNLONG) then
|
||||
tab.gameObject:SetActive(false)
|
||||
if _TabData[index].type ~= -1 then
|
||||
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.SUNLONG) and ActivityGiftManager.GetActivityOpenStatus( _TabData[index].type) then
|
||||
tab.gameObject:SetActive(true)
|
||||
else
|
||||
tab.gameObject:SetActive(false)
|
||||
end
|
||||
else
|
||||
tab.gameObject:SetActive(true)
|
||||
end
|
||||
|
||||
end
|
||||
|
|
|
@ -364,14 +364,17 @@ function this.SetInfoShow(go,data,rankType,Value0)
|
|||
goldExper:GetComponent("Text").text = Language[12382]
|
||||
end
|
||||
elseif rankType == RANK_TYPE.ARENA_RANK then
|
||||
-- if data.personInfo.score and data.personInfo.score > 0 then
|
||||
arenaScore:SetActive(true)
|
||||
local str = ""
|
||||
if Value0 then
|
||||
Value0:GetComponent("Text").text = "<size=40%>"..data.personInfo.name .."</size>"
|
||||
Util.GetGameObject(go,"arenaScore"):GetComponent("Text").text = Language[12241] .. data.personInfo.score
|
||||
Value0:GetComponent("Text").text = "<size=40%>"..data.userName .."</size>"
|
||||
end
|
||||
if data.rankInfo.param1 and data.rankInfo.param1 > 0 then
|
||||
str = Language[12241] .. data.rankInfo.param1--data.param1
|
||||
else
|
||||
Util.GetGameObject(go,"arenaScore"):GetComponent("Text").text = Language[12241] .. data.score
|
||||
str = ""
|
||||
end
|
||||
Util.GetGameObject(go,"arenaScore"):GetComponent("Text").text = str
|
||||
-- end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -73,6 +73,7 @@ end
|
|||
function this.OnShowData()
|
||||
--获取穿戴宝物强化/精炼的最小等级
|
||||
local minLv--最小等级
|
||||
local maxlv --最大等级
|
||||
for i = 1, #curHeroData.jewels do
|
||||
local curEquipTreasureData = EquipTreasureManager.GetSingleEquipTreasreData(curHeroData.jewels[i])
|
||||
if curTabIndex == 1 then
|
||||
|
@ -83,6 +84,13 @@ function this.OnShowData()
|
|||
else
|
||||
minLv = curEquipTreasureData.lv
|
||||
end
|
||||
if maxlv then
|
||||
if curEquipTreasureData.maxLv < maxlv then
|
||||
maxlv = curEquipTreasureData.maxLv
|
||||
end
|
||||
else
|
||||
maxlv = curEquipTreasureData.maxLv
|
||||
end
|
||||
this.hintInfo.text=Language[11799]
|
||||
elseif curTabIndex == 2 then
|
||||
if minLv then
|
||||
|
@ -92,10 +100,18 @@ function this.OnShowData()
|
|||
else
|
||||
minLv = curEquipTreasureData.refineLv
|
||||
end
|
||||
if maxlv then
|
||||
if curEquipTreasureData.maxRefineLv < maxlv then
|
||||
maxlv = curEquipTreasureData.maxRefineLv
|
||||
end
|
||||
else
|
||||
maxlv = curEquipTreasureData.maxRefineLv
|
||||
end
|
||||
this.hintInfo.text=Language[11800]
|
||||
end
|
||||
end
|
||||
LogBlue("minLv:"..minLv)
|
||||
LogBlue("maxlv:"..maxlv)
|
||||
curJewelResonanceConfig = nil
|
||||
nextJewelResonanceConfig = nil
|
||||
local allCurTypeJewelResonanceConfig = ConfigManager.GetAllConfigsDataByKey(ConfigName.JewelResonanceConfig,"Type",curTabIndex)
|
||||
|
@ -115,7 +131,7 @@ function this.OnShowData()
|
|||
end
|
||||
end
|
||||
--获取下一级强化/精炼 大师等级数据
|
||||
if allCurTypeJewelResonanceConfig[i].Level > minLv then
|
||||
if allCurTypeJewelResonanceConfig[i].Level > minLv and allCurTypeJewelResonanceConfig[i].Level <= maxlv then
|
||||
if curJewelResonanceConfig then
|
||||
if nextJewelResonanceConfig==nil then
|
||||
if allCurTypeJewelResonanceConfig[i].SortId == curJewelResonanceConfig.SortId+1 then
|
||||
|
@ -152,9 +168,15 @@ function this.OnShowSingleEquipTreasure(go,equipTreasureDid)
|
|||
Util.GetGameObject(go.transform,"progress"):GetComponent("Text").text = curEquipTreasureData.lv.."/"..nextJewelResonanceConfig.Level
|
||||
Util.GetGameObject(go.transform,"equip/proBar"):GetComponent("Image").fillAmount = curEquipTreasureData.lv/nextJewelResonanceConfig.Level
|
||||
else
|
||||
Util.GetGameObject(go.transform,"progress"):GetComponent("Text").text = Language[11802]
|
||||
Util.GetGameObject(go.transform,"btn/Text"):GetComponent("Text").text = Language[11089]
|
||||
Util.GetGameObject(go.transform,"equip/proBar"):GetComponent("Image").fillAmount =1
|
||||
if curEquipTreasureData.lv >= curEquipTreasureData.maxLv then
|
||||
Util.GetGameObject(go.transform,"progress"):GetComponent("Text").text = Language[11802]
|
||||
Util.GetGameObject(go.transform,"btn/Text"):GetComponent("Text").text = Language[11089]
|
||||
Util.GetGameObject(go.transform,"equip/proBar"):GetComponent("Image").fillAmount =1
|
||||
else
|
||||
Util.GetGameObject(go.transform,"btn/Text"):GetComponent("Text").text = Language[11801]
|
||||
Util.GetGameObject(go.transform,"progress"):GetComponent("Text").text = curEquipTreasureData.lv.."/"..curJewelResonanceConfig.Level
|
||||
Util.GetGameObject(go.transform,"equip/proBar"):GetComponent("Image").fillAmount = curEquipTreasureData.lv/curJewelResonanceConfig.Level
|
||||
end
|
||||
end
|
||||
|
||||
--点击强化按钮
|
||||
|
@ -175,8 +197,14 @@ function this.OnShowSingleEquipTreasure(go,equipTreasureDid)
|
|||
Util.GetGameObject(go.transform,"progress"):GetComponent("Text").text = curEquipTreasureData.refineLv.."/"..nextJewelResonanceConfig.Level
|
||||
Util.GetGameObject(go.transform,"equip/proBar"):GetComponent("Image").fillAmount = curEquipTreasureData.refineLv/nextJewelResonanceConfig.Level
|
||||
else
|
||||
if curEquipTreasureData.refineLv>=curEquipTreasureData.maxRefineLv then
|
||||
Util.GetGameObject(go.transform,"progress"):GetComponent("Text").text = Language[11802]
|
||||
Util.GetGameObject(go.transform,"btn/Text"):GetComponent("Text").text = Language[11089]
|
||||
else
|
||||
Util.GetGameObject(go.transform,"btn/Text"):GetComponent("Text").text = Language[11804]
|
||||
Util.GetGameObject(go.transform,"progress"):GetComponent("Text").text = curEquipTreasureData.refineLv.."/"..curJewelResonanceConfig.Level
|
||||
Util.GetGameObject(go.transform,"equip/proBar"):GetComponent("Image").fillAmount = curEquipTreasureData.refineLv/curJewelResonanceConfig.Level
|
||||
end
|
||||
end
|
||||
--点击精炼按钮
|
||||
Util.AddOnceClick(Util.GetGameObject(go.transform,"btn"), function()
|
||||
|
|
|
@ -131,8 +131,8 @@ function this.SetLive2dState(setData, isNeedLoad, resPath, live2dRoot, effectRoo
|
|||
position = Vector3(setData.Position[1], setData.Position[2], 0)
|
||||
|
||||
if resPath == this.bitchRes then
|
||||
position = position + Vector3.New(97, 272, 0)
|
||||
scale = 1
|
||||
position = Vector3.New(0, -250, 0)
|
||||
scale = 0.5
|
||||
end
|
||||
|
||||
-- 设置立绘最终大小位置
|
||||
|
|
Loading…
Reference in New Issue