四灵修改
parent
49a4b32138
commit
1245d7635d
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@ -13522,7 +13522,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -165.1001}
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m_SizeDelta: {x: 0, y: -375.19995}
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m_SizeDelta: {x: 0, y: -379.9}
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m_Pivot: {x: 0.49999997, y: 1}
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--- !u!1 &8938437714082590465
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GameObject:
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@ -13561,7 +13561,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 3.44, y: 25}
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m_AnchoredPosition: {x: 3.44, y: 3}
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m_SizeDelta: {x: 325.92, y: 126.69}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8938437714082590474
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@ -37,7 +37,7 @@ function FourElementMonsterCampPanel:InitComponent()
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local rootHight = this.grid.transform.rect.height
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local width = this.grid.transform.rect.width
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this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,this.grid.transform,
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this.pre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(40, 10))
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this.pre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
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this.scrollView.moveTween.MomentumAmount = 1
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this.scrollView.moveTween.Strength = 2
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@ -191,12 +191,13 @@ function this.InitMonsterShow()
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local tempData = this.SingleDataShow(go, monsterInfo[index])
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this.singledataList[monsterInfo[index].wave] = tempData
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--this.singlePreList[go] = this.singledataList[monsterInfo[index].wave]
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end,true,true)
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if MonsterCampManager.CurOffsetIndex < 0 then
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this.scrollView:SetIndex((#monsterInfo-trailData.monsterWave-2))
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else
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this.scrollView:SetIndex((#monsterInfo-MonsterCampManager.CurOffsetIndex-2))
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end
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end,true,true)
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this.scrollView:SetIndex(#monsterInfo - curwaves - 1)
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-- if MonsterCampManager.CurOffsetIndex < 0 then
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-- this.scrollView:SetIndex((#monsterInfo-trailData.monsterWave-2))
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-- else
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-- this.scrollView:SetIndex((#monsterInfo-MonsterCampManager.CurOffsetIndex-2))
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-- end
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end
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--界面关闭时调用(用于子类重写)
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