diff --git a/Assets/Scripts/Editor/GameEditor/FrameTool/HotFixWindow.cs b/Assets/Scripts/Editor/GameEditor/FrameTool/HotFixWindow.cs index d7c54dfedd..4f1988d473 100644 --- a/Assets/Scripts/Editor/GameEditor/FrameTool/HotFixWindow.cs +++ b/Assets/Scripts/Editor/GameEditor/FrameTool/HotFixWindow.cs @@ -297,7 +297,7 @@ namespace GameEditor.FrameTool //} // 初始化数据 updateName = dir_name + "_" + dir_cdn_setting + "_" + DateTime.Now.ToString("yyyy_MM_dd_HH_mm_ss"); - changeFileName = updateName.Replace("/", "$"); + changeFileName = updateName.Replace("/", "_"); logName = changeFileName + "_UpLoad"; tagName = "hotfix/" + dir_name + "/" + dir_cdn_setting + "/" + local_version.version; EditorUtility.DisplayProgressBar("正在获取数据:", updateName, 0f); @@ -373,6 +373,8 @@ namespace GameEditor.FrameTool new string[]{ "喜扑", "mht_china/zf", "cdn_xipu", "china/zf_test" }, new string[]{ "Quick", "mht_china/zf", "cdn_quick", "china/zf_test" }, + new string[]{ "Quick", "mht_china/zf", "cdn_ios", "china/ios" }, + new string[]{ "先遣-内网", "mht_china/local", "local12_cn_local", "china/local" }, new string[]{ "先遣-测试", "mht_china/xq", "cdn_xq_test", "china/test" }, new string[]{ "先遣-正式", "mht_china/xq", "cdn_xq_release", "china/test" }, @@ -618,7 +620,7 @@ namespace GameEditor.FrameTool File.Copy(fromPath + UpdateConfigs.FILES, toPath + UpdateConfigs.FILES, true); log.Add(UpdateConfigs.FILES); // write logf - string logName = updateName.Replace("/", "$"); + string logName = updateName.Replace("/", "_"); EditorUtility.DisplayProgressBar("正在生成Log文件:", logName, 1f); WriteLog(toPath+"/_log", logName, log.ToArray()); // git commit @@ -646,7 +648,7 @@ namespace GameEditor.FrameTool } // 初始化数据 updateName = hfs.dir_name + "_" + hfs.dir_cdn_setting + "_" + DateTime.Now.ToString("yyyy_MM_dd_HH_mm_ss"); - changeFileName = updateName.Replace("/", "$"); + changeFileName = updateName.Replace("/", "_"); logName = changeFileName + "_UpLoad"; EditorUtility.DisplayProgressBar("正在获取数据:", updateName, 0f); log.Add("热更文件版本:" + updateName);