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m_Sprite: {fileID: 21300000, guid: 669b1ae14e19a69458d57a2aa3670f5d, type: 3} + m_Sprite: {fileID: 21300000, guid: aebc881c0115c174ba2a5658531830a2, type: 3} m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1 diff --git a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua index 803e3b3cd1..b26b29034e 100644 --- a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua +++ b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua @@ -942,6 +942,7 @@ ActivityTypeDef = { SoulPrint=38,--魂印达人 SupremeHero = 42, -- 什么乱七八糟的奖励 FindFairy=43,--东海寻仙 + QianKunBox = 44,--乾坤宝囊 FindTreasureExper=46,--寻宝达人 LuckyTurnExper=47,--探宝达人 RecruitExper=48,--征募达人 @@ -953,6 +954,7 @@ ActivityTypeDef = { TreasureOfHeaven=54,--天宫秘宝 OpenSeverWelfare=55,--开服福利 EightDayGift = 56,--八日登陆 + } --活动结束需要处理面板关闭类型 ActivityTypePanel = { diff --git a/Assets/ManagedResources/~Lua/Modules/Operating/OperatingPanel.lua b/Assets/ManagedResources/~Lua/Modules/Operating/OperatingPanel.lua index ccd4055ec6..d7cd7bb308 100644 --- a/Assets/ManagedResources/~Lua/Modules/Operating/OperatingPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Operating/OperatingPanel.lua @@ -117,6 +117,7 @@ function OperatingPanel:OnSortingOrderChange() self.operatingContents[3]:OnSortingOrderChange( self.sortingOrder) self.operatingContents[4]:OnSortingOrderChange( self.sortingOrder) self.operatingContents[5]:OnSortingOrderChange( self.sortingOrder) + self.operatingContents[9]:OnSortingOrderChange( self.sortingOrder) end --添加事件监听(用于子类重写) function OperatingPanel:AddListener() @@ -246,7 +247,7 @@ function OperatingPanel:RefreshTabStatus() self.operateTabs[4]:SetActive(false) self.operateTabs[10]:SetActive(ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy) ~= nil) - self.operateTabs[11]:SetActive(true) + self.operateTabs[11]:SetActive(ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.QianKunBox) ~= nil) elseif self.showType==ShowType.MonthFund.type then --- 7 跟 8 是活动开启 self.operateTabs[7]:SetActive(OperatingManager.IsBaseOpen(GoodsTypeDef.MONTHCARD_128))--, SALARY_TYPE.BASE_128 diff --git a/Assets/ManagedResources/~Lua/Modules/Operating/QianKunBox.lua b/Assets/ManagedResources/~Lua/Modules/Operating/QianKunBox.lua index 39ed3630ee..232bb2b429 100644 --- a/Assets/ManagedResources/~Lua/Modules/Operating/QianKunBox.lua +++ b/Assets/ManagedResources/~Lua/Modules/Operating/QianKunBox.lua @@ -4,9 +4,10 @@ local ActivityDetail = require("Modules/Operating/ActivityDetail")--活动详情 local iconsData = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotteryRewardConfig,"Pool",4401) local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig) +local orginLayer = 0 function QianKunBox:ctor(mainPanel, gameObject) - self.mainPanel = mainPanel + self.mainPanel = mainPanel.transform self.gameObject = gameObject self:InitComponent(gameObject) self:BindEvent() @@ -14,6 +15,9 @@ end function QianKunBox:InitComponent(gameObject) + self.tabList = Util.GetGameObject(self.mainPanel,"bg/tabList") + self.btnBack = Util.GetGameObject(self.mainPanel,"bg/btnBack") + self.bottomBar = Util.GetGameObject(self.mainPanel,"bg/bottomBar") --leftUp self.leftUp = Util.GetGameObject(gameObject,"leftUp") self.leftUpTime = Util.GetGameObject(self.leftUp,"tips/tips2/time"):GetComponent("Text") @@ -36,7 +40,11 @@ function QianKunBox:InitComponent(gameObject) self.limit = Util.GetGameObject(self.bottom,"limit") --detail self.detail = Util.GetGameObject(gameObject,"detail") - + --shop + self.shop = Util.GetGameObject(gameObject,"shop") + self.shopBack = Util.GetGameObject(self.shop,"shopBack/btnBack") + self.content = Util.GetGameObject(self.shop,"content") + self.live = Util.GetGameObject(self.shop,"live") end function QianKunBox:BindEvent() @@ -47,7 +55,16 @@ function QianKunBox:BindEvent() ActivityDetail.new(self.detail,2) end) Util.AddClick(self.btnStore,function() - LogRed("魂印商店") + self.shop:SetActive(true) + self.btnBack:SetActive(false) + self.tabList:SetActive(false) + self.bottomBar:SetActive(false) + end) + Util.AddClick(self.shopBack,function() + self.shop:SetActive(false) + self.btnBack:SetActive(true) + self.tabList:SetActive(true) + self.bottomBar:SetActive(true) end) Util.AddClick(self.btnOne,function() LogPink("单抽") @@ -65,6 +82,7 @@ function QianKunBox:OnShow() self.btnTen2:SetActive(BagManager.GetItemCountById(16)>=2000) self.btnTen1:SetActive(BagManager.GetItemCountById(16)<2000) + --五个魂印头像 for i = 1, 5 do local icon = Util.GetGameObject(self.icons,"icon"..i.."/icon"):GetComponent("Image") local kuang = Util.GetGameObject(self.icons,"icon"..i.."/kuang"):GetComponent("Image") @@ -73,20 +91,35 @@ function QianKunBox:OnShow() if itemConfig[iconsData[i].Reward[1]].Quantity == 5 then--金色 kuang.sprite = Util.LoadSprite("r_hunyin_hunyinkuanghuang001") end - + --点击能查看魂印信息 Util.AddOnceClick(kuang.gameObject,function () UIManager.OpenPanel(UIName.SoulPrintPopUp,nil,nil,iconsData[i].Reward[1],nil,nil) end) end + + --商店 + if not self.shopView then + self.shopView = SubUIManager.Open(SubUIConfig.ShopView, self.content.transform) + end + self.shopView:ShowShop(SHOP_TYPE.SOULBOX_SHOP,orginLayer) + self.live = poolManager:LoadLive("live2d_ui_h_52_xx_pf1", self.live.transform, Vector3.New(0.25,0.25,0.25), Vector3.New(123,214,0)) +end + +function QianKunBox:OnSortingOrderChange(_sortingOrder) + orginLayer = _sortingOrder end function QianKunBox:OnHide() self.gameObject:SetActive(false) self.detail.gameObject:SetActive(false) - -- self.reward.gameObject:SetActive(false) end function QianKunBox:OnDestroy() + if self.shopView then + self.shopView = SubUIManager.Close(self.shopView) + self.shopView = nil + end + poolManager:UnLoadLive("live2d_ui_h_52_xx_pf1", self.live) end return QianKunBox \ No newline at end of file diff --git a/Assets/ManagedResources/~Lua/Modules/Shop/MainShopPanel.lua b/Assets/ManagedResources/~Lua/Modules/Shop/MainShopPanel.lua index 3cdc95acb3..82d674c4df 100644 --- a/Assets/ManagedResources/~Lua/Modules/Shop/MainShopPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Shop/MainShopPanel.lua @@ -33,10 +33,6 @@ local _ShopPage = { default = "r_shop_yunyou_01", lock = "r_shop_yunyou_01", select = "r_shop_yunyou_02", rpType = RedPointType.Shop_Page_Roam, }, - -- [SHOP_PAGE.SOULBOX] = { -- 宝囊 - -- default = "x_xianshishangshi_anniu_01", lock = "x_xianshishangshi_anniu_01", select = "x_xianshishangshi_anniu_02", - -- rpType = RedPointType.Shop_SoulBox_Check, - -- }, } this._MainShopPageList = {}