diff --git a/Assets/ManagedResources/~Lua/View/SingleFightPlayerView.lua b/Assets/ManagedResources/~Lua/View/SingleFightPlayerView.lua index f540ec2995..7880dcee2d 100644 --- a/Assets/ManagedResources/~Lua/View/SingleFightPlayerView.lua +++ b/Assets/ManagedResources/~Lua/View/SingleFightPlayerView.lua @@ -245,7 +245,7 @@ function SingleFightPlayerView:SelectTargetPos() targetPos = self:GetTargetPos(selectIconList[1].pos) self.parent.AddSelectIconList(targetPos) else - targetPos = self:GetTargetPos(Map_UV2Pos(self.roleCurPos)) + targetPos = self:GetTargetPos(Map_UV2Pos(self.roleCurPos.u,self.roleCurPos.v)) end self.parent.ReleaseIconList() return targetPos @@ -525,6 +525,7 @@ local boxEffectPos = { [2] = Vector3.New(35, 188, 0), [3] = Vector3.New(169, 168, 0), } + function SingleFightPlayerView:SetEffect(pos) local boxState = FightPointPassManager.GetBoxState() boxState = boxState == 0 and 1 or boxState