【ID1011007】

【优化】功能开启增加新条件类型
dev_chengFeng
jiaoyangna 2022-01-06 10:29:32 +08:00
parent e9bfed6ab6
commit 130e38f5b2
2 changed files with 3 additions and 2 deletions

View File

@ -221,6 +221,7 @@ function DailyRechargePanel:SetSelectBtn()
else
self.selectIma.sprite = self.spLoader:LoadSprite(missionIndex[actRewardConfig[self.actInfo.mission[index].missionId].Values[1][1]].selectIma)
end
self.selectIma:SetNativeSize()
end
function DailyRechargePanel:RefreshPanel()

View File

@ -317,8 +317,8 @@ function this.IsQualifiled(id)
qualifiled = FightPointPassManager.IsFightPointPass(openRule[2])
elseif openRule[1] == 2 then -- 等级开启
qualifiled = playerLv >= openRule[2]
elseif openRule[1] == 3 then -- 工坊等级开启
qualifiled = true -- >= openRule[2]
elseif openRule[1] == 3 then -- 鸿蒙阵神将共鸣等级
qualifiled = HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv) >= openRule[2]
end
return qualifiled
end