神魂未激活图片修改提交
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abf8548cc9
commit
1329112387
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@ -2395,7 +2395,7 @@ Animator:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6002405682149771119}
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m_Enabled: 1
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m_Enabled: 0
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: fc664216adddae14a9f0c535de68ce27, type: 2}
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m_CullingMode: 0
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@ -2434,7 +2434,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: b8edce2c7e5337742b17f23e6207f305, type: 3}
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m_Sprite: {fileID: 21300000, guid: c2658e130a761bc4089e86824750a4dc, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -217,8 +217,18 @@ function RoleGodSoulLayout:UpdataSingleGod2(index)
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self.gridList[index].godLvList[i] = newObjToParent(self.godPre,self.gridList[index].godGrid)
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end
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self.gridList[index].godLvList[i].gameObject:SetActive(true)
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local shenhun = Util.GetGameObject(self.gridList[index].godLvList[i],"fx_shenhun")
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local shenhunImage = Util.GetGameObject(self.gridList[index].godLvList[i],"godItem")
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if index <= self.lv then
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shenhun.gameObject:SetActive(true)
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shenhunImage.gameObject:SetActive(false)
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else
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shenhun.gameObject:SetActive(false)
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shenhunImage.gameObject:SetActive(true)
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end
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end
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end
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self.gridList[index].add.gameObject:SetActive(true)
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self.gridList[index].addImage.gameObject:SetActive(true)
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Util.SetGray(self.gridList[index].addImage,false)
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