[灵兽] 灵兽策划反馈bug修改
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8b22166237
commit
132c49a807
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@ -35,7 +35,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 11, y: -7.1}
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m_AnchoredPosition: {x: -0.00000047684, y: -7.1}
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m_SizeDelta: {x: 90, y: 90}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6859188144548960538
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@ -624,7 +624,7 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 50
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m_FontSize: 46
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 3
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@ -671,7 +671,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 214.2, y: -39.2}
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m_AnchoredPosition: {x: 214.8, y: -37.5}
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m_SizeDelta: {x: 63, y: 49}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4865054168163544683
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@ -704,7 +704,7 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 50
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m_FontSize: 46
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 3
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@ -715,7 +715,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: 2000
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m_Text: x2000
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--- !u!1 &3236638211364549165
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GameObject:
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m_ObjectHideFlags: 0
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@ -903,7 +903,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 61.8, y: -7.100024}
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m_AnchoredPosition: {x: 58.1, y: -7.1000023}
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m_SizeDelta: {x: 37.8, y: 49}
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m_Pivot: {x: 0.49999988, y: 0.50000006}
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--- !u!222 &2580814809143257335
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@ -936,7 +936,7 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 50
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m_FontSize: 46
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 3
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@ -947,7 +947,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: 200
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m_Text: x200
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--- !u!1 &3621012228071053461
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GameObject:
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m_ObjectHideFlags: 0
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@ -2017,7 +2017,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 137.9, y: -40}
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m_AnchoredPosition: {x: 133.5, y: -39.2}
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m_SizeDelta: {x: 80, y: 80}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3804104693786616055
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@ -2534,7 +2534,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: -72, y: -4.1}
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m_AnchoredPosition: {x: -69, y: -7.1000023}
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m_SizeDelta: {x: 70, y: 55}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5833839496219192996
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@ -2567,7 +2567,7 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 50
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m_FontSize: 46
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 3
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File diff suppressed because it is too large
Load Diff
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@ -66,7 +66,7 @@ function this.GetShowPanelData()
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--星级
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SetHeroStars(this.starGrid, pokemonBackData.star,2,Vector2.New(60,60),-11.92,Vector2.New(0.5,0.5))
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--属性
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local allAddProVal=PokemonManager.GetSinglePokemonAddProDataByLvAndStar(pokemonBackData.id,pokemonBackData.level,pokemonBackData.star)
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local allAddProVal=PokemonManager.GetSinglePokemonAddProDataByLvAndStar(pokemonBackData.tempId,pokemonBackData.level,pokemonBackData.star)
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proList[0]:SetActive(true)
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Util.GetGameObject(proList[0].transform,"proName"):GetComponent("Text").text ="等级"
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Util.GetGameObject(proList[0].transform,"proValue"):GetComponent("Text").text = pokemonBackData.level
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@ -127,7 +127,7 @@ function PokemonSummonOneResultPanel:OnOpen(...)
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itemNum = itemNum * (1+currPrivilege.Condition[1][2]/10000)
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end
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this.itemIcon3.sprite=Util.LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
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this.itemNum3.text= tostring(itemNum)
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this.itemNum3.text= "x"..itemNum
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end
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this.itemDataList = {}
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this.itemDataList = BagManager.GetTableByBackDropData(this.drop)
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@ -138,7 +138,7 @@ function PokemonSummonPanel:refreshBtnShow()
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end
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icon.sprite = Util.LoadSprite(artResourcesConfig[itemConfig[itemId].ResourceID].Name)
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info.text = m.isInfo
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num.text = tostring(itemNum)
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num.text = "x"..itemNum
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end
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Util.AddOnceClick(btn,function()
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@ -48,6 +48,7 @@ function PokemonSummonTenResultPanel:InitComponent()
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local curActivityId=ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.QianKunBox)
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drawtType.FindFairySingle=ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"PerCount",1,"ActivityId",curActivityId).Id
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drawtType.FindFairyTen=ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"PerCount",10,"ActivityId",curActivityId).Id
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
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end
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--绑定事件(用于子类重写)
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@ -114,6 +115,7 @@ function PokemonSummonTenResultPanel:OnSortingOrderChange()
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end
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--界面打开时调用(用于子类重写)
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function PokemonSummonTenResultPanel:OnOpen(...)
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShou})
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-- this.itemIcon1.sprite=Util.LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[2][1][1]].ResourceID))
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local args = { ... }
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this.drop=args[1]
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@ -133,7 +135,7 @@ function PokemonSummonTenResultPanel:OnOpen(...)
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local currPrivilege = privilegeConfig[3004]
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itemNum = itemNum*(1+currPrivilege.Condition[1][2]/10000)
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end
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this.itemNum3.text= tostring(itemNum)
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this.itemNum3.text= "x"..itemNum
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local itemDataList={}
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itemDataList=BagManager.GetTableByBackDropData(this.drop)
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@ -263,7 +263,7 @@ function this.FormationAdapter(teamInfo)
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local heroData = {}
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Util.AddOnceClick(frameBtn, function()
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local pokemonData={tempId=demonId,id=demonId,star=hero.star,level=hero.level}
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UIManager.OpenPanel(UIName.PokemonGetInfoPopup, true,pokemonData)
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UIManager.OpenPanel(UIName.PokemonGetInfoPopup, false,pokemonData)
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end)
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end
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end
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@ -151,7 +151,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
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self.PreciousShow:SetActive(true)
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self.PreciousShowText.text=Language[12078]
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end
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LogError("掉落物品".._itemData.itemType)
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if _itemData.itemType == 1 or _itemData.itemType == 0 then--物品
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--item
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if effectLayer > 0 then
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@ -186,7 +186,11 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
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--self.pokemonFrame:GetComponent("Image").sprite = Util.LoadSprite(YaoHunFrame[_itemData.configData.Quantity])--_itemData.quality
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--self.pokemonImage.sprite = Util.LoadSprite(_itemData.icon)
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Util.AddOnceClick(self.frameBtn, function()
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LogError("lignhsou111111111111111111111")
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
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-- local pokemonData={tempId=_itemData.configData.Id,id=_itemData.configData.Id,star=0,level=1}
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-- UIManager.OpenPanel(UIName.PokemonGetInfoPopup, true,pokemonData)
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end)
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if effectLayer > 0 then
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self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Quantity == 5)
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@ -246,7 +250,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
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Util.AddOnceClick(self.frameBtn, function()
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--所有的魂印打开都用这个界面
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UIManager.OpenPanel(UIName.SoulPrintPopUp, ShowType.showTip3, nil,_itemData.backData.itemId)
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end)
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end)
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else
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
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@ -335,6 +339,11 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
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end)
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elseif _itemData.itemType == ItemType.LingShou then
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Util.AddOnceClick(self.frameBtn, function()
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local pokemonData={tempId=_itemData.configData.Id,id=_itemData.configData.Id,star=0,level=1}
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UIManager.OpenPanel(UIName.PokemonGetInfoPopup, true,pokemonData)
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end)
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end
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self.gameObject:GetComponent("RectTransform").localScale = Vector2.New(self.scale, self.scale)
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end
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