【限时神装】

dev_chengFeng
ZhangBiao 2021-01-15 17:50:43 +08:00
parent 44a4d5485b
commit 136f640f60
12 changed files with 76908 additions and 4815 deletions

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File diff suppressed because it is too large Load Diff

View File

@ -1098,6 +1098,7 @@ ActivityTypeDef = {
OpenSeverWelfare=55,--开服福利
EightDayGift = 56,--八日登陆
SignInfo = 57,--三日七日签到
TimeLimitSkin = 99,--显示神装
--主题活动
ShengXingYouLi=50,--升星有礼(指定猎妖师进阶)

View File

@ -449,6 +449,10 @@ function this:InitComponent()
this.isDemonSlayerShow = nil
this.btnDemonSlayer = Util.GetGameObject(self.gameObject, "RightUp/DemonSlayer")
this.DemonSlayerTime = Util.GetGameObject(this.btnDemonSlayer, "time"):GetComponent("Text")
--限时神装
this.btnTimeLimitSkin = Util.GetGameObject(self.gameObject, "RightUp/TimeLimitSkin")
this.TimeLimitSkinTime = Util.GetGameObject(this.btnTimeLimitSkin, "time"):GetComponent("Text")
end
function this:SetPosFunc(v2)
@ -885,6 +889,12 @@ function this:BindEvent()
Util.AddClick(this.btnDemonSlayer, function()
UIManager.OpenPanel(UIName.DemonSlayerPanel)
end)
--限时神装
Util.AddClick(this.btnTimeLimitSkin, function()
UIManager.OpenPanel(UIName.TimeLimitSkinPanel)
end)
this.BindRedPoint()
end
@ -1594,6 +1604,21 @@ function this.TimeFormat()
SetDemonSlayerActive(false)
end
end
--限时神装
local TimeLimitSkin = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.TimeLimitSkin)
if not TimeLimitSkin then
this.btnTimeLimitSkin:SetActive(false)
else
local TimeLimitSkinEndTime = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.TimeLimitSkin).endTime
local time = TimeLimitSkinEndTime - GetTimeStamp()
if time > 0 then
this.btnTimeLimitSkin:SetActive(true)
this.DemonSlayerTime.text = TimeToFelaxible(time)
else
this.btnTimeLimitSkin:SetActive(false)
end
end
end
--为限时折扣写的
function this:GetInfoList()

View File

@ -2,13 +2,18 @@ require("Base/BasePanel")
local TimeLimitSkin = Inherit(BasePanel)
local this = TimeLimitSkin
local _sortingOrder = 0
--初始化组件(用于子类重写)
function TimeLimitSkin:InitComponent()
this.backBtn = Util.GetGameObject(self.gameObject,"backBtn")
this.effect = Util.GetGameObject(self.gameObject,"UI_Effect_TeHuiShenZhuang")
end
--绑定事件(用于子类重写)
function TimeLimitSkin:BindEvent()
Util.AddClick(this.backBtn,function ()
this:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
@ -19,6 +24,10 @@ end
function TimeLimitSkin:RemoveListener()
end
function TimeLimitSkin:OnSortingOrderChange()
Util.AddParticleSortLayer( this.effect, self.sortingOrder - _sortingOrder)
_sortingOrder = self.sortingOrder
end
--界面打开时调用(用于子类重写)
function TimeLimitSkin:OnOpen()