【寻宝迷踪】增加主角箭头

dev_chengFeng
ZhangBiao 2021-08-11 19:33:01 +08:00
parent 4632665c49
commit 13777a78cb
3 changed files with 131 additions and 3 deletions

View File

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View File

@ -105,7 +105,7 @@ function XunBaoMiZongMap:LoadMapData()
local go = poolManager:LoadAsset("FightMiddleFlag", PoolManager.AssetType.GameObject)
go.transform:SetParent(Util.GetTransform(self.mapRoot, "uiObj#"))
go.name = "FightMiddleFlag"..buildType
go:GetComponent("RectTransform").anchoredPosition3D = Vector3.New(config.ChapterTitlePosition[1], config.ChapterTitlePosition[2]-254, 10)
go:GetComponent("RectTransform").anchoredPosition3D = Vector3.New(config.ChapterTitlePosition[1], config.ChapterTitlePosition[2]-254, 1)
Util.GetTransform(go, "click"):GetComponent("RectTransform").anchoredPosition3D = Vector3.New(config.ChapterClickPosition[1], config.ChapterClickPosition[2], 0)
go.transform.localScale = Vector3.one
self._BuildFlag[buildType] = go
@ -133,6 +133,7 @@ function XunBaoMiZongMap:LoadMapData()
----设置人物初始位置
self:SelectRenPos(Util.GetTransform(self.mapRoot, "uiObj#"),self.oldPos)
end)
self.liveNode:SetSelfDirectingTag(true,self.oldPos,self.rewardPos)
end
function XunBaoMiZongMap:SelectRenPos(_parent,ChapterRolePosition)
@ -204,8 +205,10 @@ function XunBaoMiZongMap:DoCheckDistance()
local distance = math.distanceXY(self.rewardPos,self.liveNode.leader.transform.localPosition)
if distance <= 100 then
self.btnGet.sprite = self.spLoader:LoadSprite("x_xbmz_xunbaoanniu")
self.liveNode:SetSelfDirectingTag(false)
else
self.btnGet.sprite = self.spLoader:LoadSprite("x_xbmz_xunbaoanniu01")
self.liveNode:SetSelfDirectingTag(true,self.liveNode.leader.transform.localPosition,self.rewardPos)
end
end

View File

@ -439,6 +439,20 @@ function PlayerLiveView:SetSelfTag()
Util.SetParticleSortLayer(self.SelfTagGo, self:GetSelfTagLayer())
end
end
--设置角色脚底箭头
function PlayerLiveView:SetSelfDirectingTag(_isShow,_curPos,_targetPos)
self.selfTagParent:SetActive(true)
-- if not self.directImg then
self.directImg = Util.GetGameObject(self.selfTagParent,"direction")
-- end
self.directImg:SetActive(_isShow)
if _isShow then
local angle = math.atan((_targetPos.y - _curPos.y)/(_targetPos.x - _curPos.x))/math.pi*180
self.directImg:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0,0,angle))
end
end
function PlayerLiveView:SetEffectScale(effectScale)
if self.SelfTagGo then
Util.SetParticleScale(self.SelfTagGo, effectScale)