【寻宝迷踪】增加主角箭头
parent
4632665c49
commit
13777a78cb
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@ -18,7 +18,7 @@ GameObject:
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m_LocalScale: {x: 1, y: 1, z: 1}
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GameObject:
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@ -279,7 +353,8 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children:
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- {fileID: 3136468929308353954}
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@ -288,3 +363,39 @@ RectTransform:
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RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9119682637275814337}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.05, y: 0.05, z: 0.05}
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m_Children:
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m_Father: {fileID: 1996889979900709481}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 10, y: 10}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -105,7 +105,7 @@ function XunBaoMiZongMap:LoadMapData()
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local go = poolManager:LoadAsset("FightMiddleFlag", PoolManager.AssetType.GameObject)
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go.transform:SetParent(Util.GetTransform(self.mapRoot, "uiObj#"))
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go.name = "FightMiddleFlag"..buildType
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go:GetComponent("RectTransform").anchoredPosition3D = Vector3.New(config.ChapterTitlePosition[1], config.ChapterTitlePosition[2]-254, 10)
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go:GetComponent("RectTransform").anchoredPosition3D = Vector3.New(config.ChapterTitlePosition[1], config.ChapterTitlePosition[2]-254, 1)
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Util.GetTransform(go, "click"):GetComponent("RectTransform").anchoredPosition3D = Vector3.New(config.ChapterClickPosition[1], config.ChapterClickPosition[2], 0)
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go.transform.localScale = Vector3.one
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self._BuildFlag[buildType] = go
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@ -133,6 +133,7 @@ function XunBaoMiZongMap:LoadMapData()
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----设置人物初始位置
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self:SelectRenPos(Util.GetTransform(self.mapRoot, "uiObj#"),self.oldPos)
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end)
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self.liveNode:SetSelfDirectingTag(true,self.oldPos,self.rewardPos)
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end
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function XunBaoMiZongMap:SelectRenPos(_parent,ChapterRolePosition)
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@ -204,8 +205,10 @@ function XunBaoMiZongMap:DoCheckDistance()
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local distance = math.distanceXY(self.rewardPos,self.liveNode.leader.transform.localPosition)
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if distance <= 100 then
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self.btnGet.sprite = self.spLoader:LoadSprite("x_xbmz_xunbaoanniu")
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self.liveNode:SetSelfDirectingTag(false)
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else
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self.btnGet.sprite = self.spLoader:LoadSprite("x_xbmz_xunbaoanniu01")
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self.liveNode:SetSelfDirectingTag(true,self.liveNode.leader.transform.localPosition,self.rewardPos)
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end
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end
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@ -439,6 +439,20 @@ function PlayerLiveView:SetSelfTag()
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Util.SetParticleSortLayer(self.SelfTagGo, self:GetSelfTagLayer())
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end
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end
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--设置角色脚底箭头
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function PlayerLiveView:SetSelfDirectingTag(_isShow,_curPos,_targetPos)
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self.selfTagParent:SetActive(true)
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-- if not self.directImg then
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self.directImg = Util.GetGameObject(self.selfTagParent,"direction")
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-- end
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self.directImg:SetActive(_isShow)
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if _isShow then
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local angle = math.atan((_targetPos.y - _curPos.y)/(_targetPos.x - _curPos.x))/math.pi*180
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self.directImg:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0,0,angle))
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end
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end
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function PlayerLiveView:SetEffectScale(effectScale)
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if self.SelfTagGo then
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Util.SetParticleScale(self.SelfTagGo, effectScale)
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