装备宝物修改

dev_chengFeng
jiaoyangna 2020-08-25 18:17:15 +08:00
parent e6946944b0
commit 13d2a5f81a
1 changed files with 18 additions and 17 deletions

View File

@ -327,7 +327,7 @@ function this:AllEquipUpBtnOnClick()
LogBlue("装备id"..curHeroEquipDatas[index].id.." indexMaxPower:"..indexMaxPower)
end
end
LogGreen("循环计算每个装备的战力")
LogGreen("循环计算每个装备的战力")
for i = 1, #curPosEquip do
local addPower = 0
local curEquip = curPosEquip[i]
@ -936,13 +936,6 @@ function this.UpdateEquipPosHeroData(_equipOrTreasure, _type, _selectEquipDataLi
elseif _type == 4 then
--一键穿 把身上装备解绑英雄id
if _equipOrTreasure == 1 then
-- for i=1,#_selectEquipDataList do
-- local temp = EquipManager.GetSingleHeroSingleEquipData(_selectEquipDataList[i],curHeroData.dynamicId)
-- if not temp then
-- LogBlue(_selectEquipDataList[i].." "..curHeroData.dynamicId)
-- end
-- end
--宝物
for n, m in ipairs(_selectEquipDataList) do
local isadd = true
for i = 1, #curHeroData.equipIdList do
@ -960,16 +953,24 @@ function this.UpdateEquipPosHeroData(_equipOrTreasure, _type, _selectEquipDataLi
end
EquipManager.UpdateEquipData(_selectEquipDataList, curHeroData.dynamicId)
else
for k, v in ipairs(curHeroData.jewels) do
EquipTreasureManager.SetTreasureUpOrDown(v, "0")
end
curHeroData.jewels = {}
for i = 1, #_selectEquipDataList do
--把选择的装备绑上英雄
EquipTreasureManager.SetTreasureUpOrDown(_selectEquipDataList[i], curHeroData.dynamicId)
--穿
--再把英雄装备list 清空并添加上新选择的装备
table.insert(curHeroData.jewels, _selectEquipDataList[i])
local isadd = true
for i = 1, #curHeroData.jewels do
--如果英雄身上有和选中的宝物的位置相同的,就替换
if EquipTreasureManager.GetSingleTreasureByIdDyn(curHeroData.jewels[i]).equipType ==
EquipTreasureManager.GetSingleTreasureByIdDyn(_selectEquipDataList[i]).equipType then
EquipTreasureManager.SetTreasureUpOrDown(curHeroData.jewels[i], "0")
EquipTreasureManager.SetTreasureUpOrDown(_selectEquipDataList[i], curHeroData.dynamicId)
table.remove(curHeroData.jewels,i)
table.insert(curHeroData.jewels, _selectEquipDataList[i])
isadd = false
break
end
end
if isadd then
EquipTreasureManager.SetTreasureUpOrDown(_selectEquipDataList[i], curHeroData.dynamicId)
table.insert(curHeroData.jewels, _selectEquipDataList[i])
end
end
end
elseif _type == 5 then