装备宝物修改
parent
e6946944b0
commit
13d2a5f81a
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@ -327,7 +327,7 @@ function this:AllEquipUpBtnOnClick()
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LogBlue("装备id:"..curHeroEquipDatas[index].id.." indexMaxPower:"..indexMaxPower)
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end
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end
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LogGreen("循环计算每个装备的战力")
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LogGreen("循环计算每个装备的战力")
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for i = 1, #curPosEquip do
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local addPower = 0
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local curEquip = curPosEquip[i]
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@ -936,13 +936,6 @@ function this.UpdateEquipPosHeroData(_equipOrTreasure, _type, _selectEquipDataLi
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elseif _type == 4 then
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--一键穿 把身上装备解绑英雄id
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if _equipOrTreasure == 1 then
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-- for i=1,#_selectEquipDataList do
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-- local temp = EquipManager.GetSingleHeroSingleEquipData(_selectEquipDataList[i],curHeroData.dynamicId)
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-- if not temp then
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-- LogBlue(_selectEquipDataList[i].." "..curHeroData.dynamicId)
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-- end
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-- end
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--宝物
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for n, m in ipairs(_selectEquipDataList) do
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local isadd = true
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for i = 1, #curHeroData.equipIdList do
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@ -960,16 +953,24 @@ function this.UpdateEquipPosHeroData(_equipOrTreasure, _type, _selectEquipDataLi
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end
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EquipManager.UpdateEquipData(_selectEquipDataList, curHeroData.dynamicId)
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else
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for k, v in ipairs(curHeroData.jewels) do
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EquipTreasureManager.SetTreasureUpOrDown(v, "0")
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end
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curHeroData.jewels = {}
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for i = 1, #_selectEquipDataList do
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--把选择的装备绑上英雄
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EquipTreasureManager.SetTreasureUpOrDown(_selectEquipDataList[i], curHeroData.dynamicId)
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--穿
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--再把英雄装备list 清空并添加上新选择的装备
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table.insert(curHeroData.jewels, _selectEquipDataList[i])
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local isadd = true
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for i = 1, #curHeroData.jewels do
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--如果英雄身上有和选中的宝物的位置相同的,就替换
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if EquipTreasureManager.GetSingleTreasureByIdDyn(curHeroData.jewels[i]).equipType ==
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EquipTreasureManager.GetSingleTreasureByIdDyn(_selectEquipDataList[i]).equipType then
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EquipTreasureManager.SetTreasureUpOrDown(curHeroData.jewels[i], "0")
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EquipTreasureManager.SetTreasureUpOrDown(_selectEquipDataList[i], curHeroData.dynamicId)
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table.remove(curHeroData.jewels,i)
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table.insert(curHeroData.jewels, _selectEquipDataList[i])
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isadd = false
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break
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end
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end
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if isadd then
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EquipTreasureManager.SetTreasureUpOrDown(_selectEquipDataList[i], curHeroData.dynamicId)
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table.insert(curHeroData.jewels, _selectEquipDataList[i])
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end
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end
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end
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elseif _type == 5 then
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