[皮肤]倒计时修改
parent
d7b9563e35
commit
14812dab65
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@ -3301,7 +3301,7 @@ end
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function this.ChangeDownSkinId(heroSId,skinId)
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for k,v in pairs(heroDatas) do
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if v.id == heroSId and v.skinId == skinId then
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v.vskinId = 0
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v.skinId = 0
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v.skinConfig = heroConfig[v.id]
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v.live = GetResourcePath(v.skinConfig.Live)
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v.painting = GetResourcePath(v.skinConfig.Painting)
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@ -11,11 +11,19 @@ function this.InitialSkin(msg,index)
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for i = 1, #msg.skinInfo do
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this.skinDatas[msg.skinInfo[i].skinId] = {}
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this.skinDatas[msg.skinInfo[i].skinId].id = msg.skinInfo[i].skinId
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local config = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",msg.skinInfo[i].skinId)
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this.skinDatas[msg.skinInfo[i].skinId].heroId = config.HeroId
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this.skinDatas[msg.skinInfo[i].skinId].UnlockProperty = config.UnlockProperty
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this.skinDatas[msg.skinInfo[i].skinId].MonomerProperty = config.MonomerProperty
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this.skinDatas[msg.skinInfo[i].skinId].overTime = msg.skinInfo[i].overTime - PlayerManager.serverTime
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end
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else
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this.skinDatas[msg.skinInfo.skinId] = {}
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this.skinDatas[msg.skinInfo.skinId].id = msg.skinInfo.skinId
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local config = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",msg.skinInfo.skinId)
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this.skinDatas[msg.skinInfo.skinId].heroId = config.HeroId
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this.skinDatas[msg.skinInfo.skinId].UnlockProperty = config.UnlockProperty
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this.skinDatas[msg.skinInfo.skinId].MonomerProperty = config.MonomerProperty
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this.skinDatas[msg.skinInfo.skinId].overTime = msg.skinInfo.overTime - PlayerManager.serverTime
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end
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this.UpdateSkinDatasOverTime()
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@ -27,13 +35,19 @@ function this.UpdateSkinDatasOverTime()
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this.timer = nil
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end
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this.timer = Timer.New(function()
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if LengthOfTable(this.skinDatas) < 1 then
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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return
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end
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for k,v in pairs(this.skinDatas) do
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if v and v.overTime > 0 then
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v.overTime = v.overTime - 1
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if v.overTime == 0 then
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if v.overTime <= 0 then
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this.RemoveSkin(v.id)
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local heroId = ConfigManager.GetConfigData(ConfigName.HeroSkin,v.id).HeroId
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HeroManager.ChangeDownSkinId(heroId,v.id)
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HeroManager.ChangeDownSkinId(v.heroId,v.id)
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end
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end
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end
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@ -43,6 +57,7 @@ end
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function this.RemoveSkin(id)
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this.skinDatas[id] = nil
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LogGreen("id:"..id.." IsExist:"..tostring(this.skinDatas[id]))
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end
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function this.IsExist(id)
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@ -58,10 +73,9 @@ function this.CaculateSkinProVal(_heroId)
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local heroSkinSingleProVal = {}
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local heroSkinAllHeroProVal = {}
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local heroData = HeroManager.GetSingleHeroData(_heroId)
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if heroData.skinId ~= 0 then
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local config = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",heroData.skinId)
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if config.MonomerProperty and #config.MonomerProperty > 0 then
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for _,v in ipairs(config.MonomerProperty) do
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if heroData.skinId ~= 0 then
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if this.skinDatas[heroData.skinId].MonomerProperty and #this.skinDatas[heroData.skinId].MonomerProperty > 0 then
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for _,v in ipairs(this.skinDatas[heroData.skinId].MonomerProperty) do
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if not heroSkinSingleProVal[v[1]] then
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heroSkinSingleProVal[v[1]] = 0
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end
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@ -74,9 +88,8 @@ function this.CaculateSkinProVal(_heroId)
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end
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for _,v in pairs(this.skinDatas) do
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if heroData.skinId ~= v.id then
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local config = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",v.id)
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if config.UnlockProperty and #config.UnlockProperty > 0 then
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for _,n in ipairs(config.UnlockProperty) do
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if this.skinDatas[v.id].UnlockProperty and #this.skinDatas[v.id].UnlockProperty > 0 then
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for _,n in ipairs(this.skinDatas[v.id].UnlockProperty) do
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if not heroSkinAllHeroProVal[n[1]] then
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heroSkinAllHeroProVal[n[1]] = 0
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end
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