diff --git a/Assets/ManagedResources/~Lua/Modules/Expert/ExpertRewardSortPanel.lua b/Assets/ManagedResources/~Lua/Modules/Expert/ExpertRewardSortPanel.lua index 76731a7e35..dc462aa6de 100644 --- a/Assets/ManagedResources/~Lua/Modules/Expert/ExpertRewardSortPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Expert/ExpertRewardSortPanel.lua @@ -172,10 +172,10 @@ function ExpertRewardSortPanel:ActivitySortRewardShow() RankingManager.InitData(rankKingList[9].rankType, function() this.SetGoldExperSortInfo() end,ActivityGiftManager.GetActivityIdByType(rankKingList[9].activiteId)) - elseif activeIndext == 27 then + elseif activeIndext == 26 then RankingManager.InitData(rankKingList[12].rankType, function() this.SetGoldExperSortInfo() - end,ActivityGiftManager.GetActivityIdByType(rankKingList[12].activiteId)) + end,ActivityGiftManager.GetActivityIdByType(rankKingList[10].activiteId)) end end function this.SetGoldExperSortInfo() @@ -186,13 +186,14 @@ function this.SetGoldExperSortInfo() end local data,myData=RankingManager.GetRankingInfo() local rewardData = nil - if not myData.myRank or myData.myRank < 0 then - Util.GetGameObject(sortNumTabs[4], "TitleText"):GetComponent("Text").text = Language[10041] + if not myData.rank or myData.rank < 0 then + Util.GetGameObject(this.myActivityRewardGo, "Text"):GetComponent("Text").text = Language[10041] else + Util.GetGameObject(this.myActivityRewardGo, "Text"):GetComponent("Text").text = "保持排名可获得" rewardData = {} for i, v in ConfigPairs(ConfigManager.GetConfig(ConfigName.ActivityRankingReward)) do if v.ActivityId == activeId then - if myData.myRank >= v.MinRank and myData.myRank >= v.MaxRank then + if myData.rank >= v.MinRank and myData.rank >= v.MaxRank then rewardData = v end end