好感度特效修改提交
parent
686d9345f4
commit
1495f42672
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@ -7,6 +7,7 @@ local curHeroData,curHeroPosition,herosDatas,leftHeroData,rightHeroData
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local curindex,lastindex,nextindex = 0,0,0
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local t = 5
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local curselectId = 0
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local oldLv = -1
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function HeroLikeAbilityPanel:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.btnBack = Util.GetGameObject(self.transform, "btnBack")
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@ -170,7 +171,6 @@ function HeroLikeAbilityPanel:RequestDonate(num)
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NetManager.HeroUpLikableRequest(curHeroData.Id,curselectId,num,function()
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self:UpdateHeroInfoData()
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self.isGiving = false
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self.effect.gameObject:SetActive(true)
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local SkeletonGraphic = self.curLiveObj:GetComponent("SkeletonGraphic")
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SkeletonGraphic.AnimationState:SetAnimation(0, "touch", false)
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CheckRedPointStatus(RedPointType.LikeabilityRed)
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@ -184,16 +184,19 @@ function HeroLikeAbilityPanel:BindEvent()
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end)
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Util.AddClick(self.btnBack, function()
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oldLv = -1
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self:ClosePanel()
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end)
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--左切换按钮
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Util.AddClick(self.leftBtn, function()
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oldLv = -1
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self.effect.gameObject:SetActive(false)
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self:LeftBtnOnClick()
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end)
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--右切换按钮
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Util.AddClick(self.rightBtn, function()
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oldLv = -1
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self.effect.gameObject:SetActive(false)
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self:RightBtnOnClick()
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end)
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@ -290,6 +293,11 @@ end
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function HeroLikeAbilityPanel:UpdateHeroInfoData(isChange)
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self.value,self.lv,self.totalNum = LikabilityManager.GetTotalHeroLikeLv(curHeroData.Id)
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if oldLv ~= -1 and oldLv ~= self.lv then
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self.effect.gameObject:SetActive(false)
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self.effect.gameObject:SetActive(true)
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end
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oldLv = self.lv
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self.lvText.text = self.lv
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if LikabilityManager.CheckIsMaxLv(curHeroData.Id) then
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self.progress.fillAmount = 1
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